private void Start()
        {
            modifierObject = GetComponent <ModifierObject> ();

            modifierObject.OnAutoChunkStart.AddListener(() => OnModsStart());
            modifierObject.OnAutoChunkFinish.AddListener(() => OnModsFinish());
        }
Пример #2
0
 private void Awake()
 {
     modObject = GetComponent <ModifierObject> ();
 }