private void Start() { IntegrationTestManager testManager = new IntegrationTestManager(); Mesh mesh = testManager.mesh; testManager.CreateBox(); mesh.vertices.BuildVertices(); mesh.triangles.BuildTriangles(); ExportObj exportObj = new ExportObj(); exportObj.vertices = mesh.uMesh.vertices; exportObj.triangles = mesh.triangles.triangles.ToArray(); exportObj.materials = mesh.materials.GetMaterials(); exportObj.materialNames = mesh.materials.MaterialNames(); exportObj.Save("Temp/test.obj"); ImportObj importObj = new ImportObj(); importObj.Load("Temp/test.obj"); testManager.Assert(importObj.vertices.Count == 8); testManager.Assert(importObj.triangles.Count == 12 * 3); testManager.Assert(importObj.materialNames.Count == 12); testManager.Assert(importObj.materials.Count == 1); testManager.Assert(File.Exists("Temp/test.obj")); File.Delete("Temp/test.obj"); testManager.Assert(File.Exists("Temp/test.mtl")); File.Delete("Temp/test.mtl"); IntegrationTest.Pass(gameObject); }
public void Load(string filePath = null) { if (filePath == null) { filePath = defaultFilename; } ImportObj importObj = new ImportObj(); importObj.Load(filePath); lastFilePath = filePath; if (importObj.materials != null) { mesh.materials.SetMaterials(importObj.materials); } mesh.vertices.SetVertices(mesh.vertices.ListVertexOfVector3Array(importObj.vertices, importObj.uvs)); mesh.triangles.triangles = importObj.triangles; mesh.materials.PopulateTriangleMaterialsByMaterialNames(importObj.materialNames); mesh.vertices.CreateVertexInstances(); mesh.vertices.verticesChanged = true; mesh.triangles.trianglesChanged = true; //mesh.GetComponent<AlignmentToolsController>().Load(); //mesh.alignmentTools.UpdateAlignmentTools(); //mesh.alignmentTools.SetActiveCollidersOnAlignmentTools(false); changedSinceLastSave = false; }