Пример #1
0
        /// <summary>
        /// Handle a message from the messagebuffer
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        protected void OnRecvReaderProcessMessage(object sender, MessageBufferEventArgs e)
        {
            if (e.Length > MessageHeader.Tcp.HEADERLENGTH)
            {
                // save encoded type
                byte encodedType = e.MessageBuffer[MessageHeader.Tcp.HEADERLENGTH];

                // decode type
                e.MessageBuffer[MessageHeader.Tcp.HEADERLENGTH] = PIDecoder.Decode(encodedType);

                try
                {
                    // mark as incoming message
                    e.Direction = MessageDirection.ServerToClient;

                    // parse the message to a typed instance
                    GameMessage typedMessage = ExtractMessage(e);

                    // set encoded pi and memoryaddres
                    typedMessage.EncryptedPI = encodedType;
                    typedMessage.Header.MemoryStartAddress = e.MemoryAddress;

                    // examine serversave value
                    CheckServerSave(typedMessage);

                    // trigger event for this new message
                    OnNewMessageAvailable(new GameMessageEventArgs(typedMessage));
                }
                catch (Exception Error)
                {
                    byte[] dump = new byte[e.Length];
                    Array.Copy(e.MessageBuffer, 0, dump, 0, e.Length);
                    OnHandlerError(new HandlerErrorEventArgs(dump, Error.Message));
                }
            }
            else
            {
                OnEmptyPacketFound(new EmptyMessageFoundEventArgs());
            }
        }
Пример #2
0
 /// <summary>
 /// Resets the PacketController to initial state
 /// </summary>
 public virtual void Reset()
 {
     CurrentServerSave = 0x00;
     LastServerSave = 0x00;
     PIDecoder = new PIDecoder(stringResources);
     CRCCreator = new CRCCreator();
     CRCCreatorEnabled = false;            
     Mode = ProtocolMode.Login;
 }