Пример #1
0
        public override unsafe void ReadFrom(ref byte *Buffer)
        {
            base.ReadFrom(ref Buffer);

            overlayFileRID = *((uint *)Buffer);
            Buffer        += TypeSizes.INT;

            nameRID = *((uint *)Buffer);
            Buffer += TypeSizes.INT;

            flags.ReadFrom(ref Buffer);

            if (HasLight)
            {
                lightingInfo.ReadFrom(ref Buffer);
            }

            if ((AnimationType)Buffer[0] == AnimationType.TRANSLATION)
            {
                firstAnimationType = (AnimationType)Buffer[0];
                Buffer++;

                colorTranslation = Buffer[0];
                Buffer++;
            }
            else if (((AnimationType)Buffer[0] == AnimationType.EFFECT))
            {
                firstAnimationType = (AnimationType)Buffer[0];
                Buffer++;

                effect = Buffer[0];
                Buffer++;
            }

            if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
            {
                colorTranslation = ColorTransformation.FILTERWHITE90;
            }

            animation = Animation.ExtractAnimation(ref Buffer);
            animation.PropertyChanged += OnAnimationPropertyChanged;

            byte subOverlaysCount = Buffer[0];

            Buffer++;

            subOverlays.Clear();
            for (byte i = 0; i < subOverlaysCount; i++)
            {
                SubOverlay subOverlay = new SubOverlay(ref Buffer);

                if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                {
                    subOverlay.ColorTranslation = ColorTransformation.FILTERWHITE90;
                }

                subOverlays.Add(subOverlay);
            }
        }
Пример #2
0
 public RenderInfo()
 {
     Origin      = new V2(0.0f, 0.0f);
     Size        = new V2(0.0f, 0.0f);
     Bgf         = null;
     HotspotType = HotSpotType.HOTSPOT_NONE;
     SubOverlay  = null;
 }
Пример #3
0
        public override int ReadFrom(byte[] Buffer, int StartIndex = 0)
        {
            int cursor = StartIndex;

            cursor += base.ReadFrom(Buffer, StartIndex);

            overlayFileRID = BitConverter.ToUInt32(Buffer, cursor);
            cursor        += TypeSizes.INT;

            nameRID = BitConverter.ToUInt32(Buffer, cursor);
            cursor += TypeSizes.INT;

            flags.ReadFrom(Buffer, cursor);
            cursor += flags.ByteLength;

            if (HasLight)
            {
                lightFlags = BitConverter.ToUInt16(Buffer, cursor);
                cursor    += TypeSizes.SHORT;

                if (lightFlags > 0)
                {
                    lightIntensity = Buffer[cursor];
                    cursor++;

                    lightColor = BitConverter.ToUInt16(Buffer, cursor);
                    cursor    += TypeSizes.SHORT;
                }
            }

            if ((AnimationType)Buffer[cursor] == AnimationType.TRANSLATION)
            {
                firstAnimationType = (AnimationType)Buffer[cursor];
                cursor++;

                colorTranslation = Buffer[cursor];
                cursor++;
            }
            else if (((AnimationType)Buffer[cursor] == AnimationType.EFFECT))
            {
                firstAnimationType = (AnimationType)Buffer[cursor];
                cursor++;

                effect = Buffer[cursor];
                cursor++;
            }

            if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
            {
                colorTranslation = ColorTransformation.FILTERWHITE90;
            }

            animation = Animation.ExtractAnimation(Buffer, cursor);
            animation.PropertyChanged += OnAnimationPropertyChanged;
            cursor += animation.ByteLength;

            byte subOverlaysCount = Buffer[cursor];

            cursor++;

            subOverlays.Clear();
            for (byte i = 0; i < subOverlaysCount; i++)
            {
                SubOverlay obj = new SubOverlay(Buffer, cursor);
                cursor += obj.ByteLength;

                if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                {
                    obj.ColorTranslation = ColorTransformation.FILTERWHITE90;
                }

                subOverlays.Add(obj);
            }

            return(cursor - StartIndex);
        }
Пример #4
0
        public override int ReadFrom(byte[] Buffer, int StartIndex = 0)
        {
            int cursor = StartIndex;

            cursor += base.ReadFrom(Buffer, cursor);                            // ObjectID (4/8 bytes)           

            overlayFileRID = BitConverter.ToUInt32(Buffer, cursor);              // MainOverlayID (4 bytes)
            cursor += TypeSizes.INT;

            nameRID = BitConverter.ToUInt32(Buffer, cursor);                   // StringID (4 bytes)
            cursor += TypeSizes.INT;

            flags.ReadFrom(Buffer, cursor);                                    // Flags (n bytes)
            cursor += flags.ByteLength;

            lightFlags = BitConverter.ToUInt16(Buffer, cursor);                 // LightFlags (2 bytes)
            cursor += TypeSizes.SHORT;

            if (lightFlags > 0)
            {
                lightIntensity = Buffer[cursor];                                // LightIntensity (1 byte)
                cursor++;

                lightColor = BitConverter.ToUInt16(Buffer, cursor);             // LightColor (2 bytes)
                cursor += TypeSizes.SHORT;
            }

            if ((AnimationType)Buffer[cursor] == AnimationType.TRANSLATION)   // check if there is a translation or effect for object                         
            {
                firstAnimationType = (AnimationType)Buffer[cursor];
                cursor++;

                colorTranslation = Buffer[cursor];                        // ColorTranslation (1 byte)
                cursor++;            
            }
            else if ((AnimationType)Buffer[cursor] == AnimationType.EFFECT)
            {
                firstAnimationType = (AnimationType)Buffer[cursor];
                cursor++;

                effect = Buffer[cursor];                                  // Effect (1 byte)
                cursor++;
            }

            if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                colorTranslation = ColorTransformation.FILTERWHITE90;   

            animation = Animation.ExtractAnimation(Buffer, cursor);       // Animation (n bytes)
            cursor += animation.ByteLength;

            byte subOverlaysCount = Buffer[cursor];                             // Suboverlaycount (1 byte)
            cursor++;

            subOverlays.Clear();

            for (byte i = 0; i < subOverlaysCount; i++)                         // ObjectSuboverlays (n bytes)
            {
                SubOverlay obj = new SubOverlay(Buffer, cursor);
                cursor += obj.ByteLength;

                if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                    obj.ColorTranslation = ColorTransformation.FILTERWHITE90;

                subOverlays.Add(obj);                
            }

            if ((AnimationType)Buffer[cursor] == AnimationType.TRANSLATION)   // check if there is a translation or effect for roomobject      
            {
                motionFirstAnimationType = (AnimationType)Buffer[cursor];
                cursor++;

                motionColorTranslation = Buffer[cursor];                    // ColorTranslation (1 byte)
                cursor++;
            }
            else if ((AnimationType)Buffer[cursor] == AnimationType.EFFECT)
            {
                motionFirstAnimationType = (AnimationType)Buffer[cursor];
                cursor++;

                motionEffect = Buffer[cursor];                              // Effect (1 byte)
                cursor++;
            }

            if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                motionColorTranslation = ColorTransformation.FILTERWHITE90; 

            motionAnimation = Animation.ExtractAnimation(Buffer, cursor);   // Animation (n bytes)
            cursor += motionAnimation.ByteLength;

            subOverlaysCount = Buffer[cursor];                                  // RoomObjectSubOverlaysCount (1 byte)
            cursor++;

            motionSubOverlays.Clear();

            for (byte i = 0; i < subOverlaysCount; i++)
            {
                SubOverlay obj = new SubOverlay(Buffer, cursor);
                cursor += obj.ByteLength;

                if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                    obj.ColorTranslation = ColorTransformation.FILTERWHITE90;

                motionSubOverlays.Add(obj);                 
            }

            return cursor - StartIndex;   
        }
Пример #5
0
        public override unsafe void ReadFrom(ref byte* Buffer)
        {
            base.ReadFrom(ref Buffer);

            overlayFileRID = *((uint*)Buffer);
            Buffer += TypeSizes.INT;

            nameRID = *((uint*)Buffer);
            Buffer += TypeSizes.INT;

            flags.ReadFrom(ref Buffer);
            
            lightFlags = *((ushort*)Buffer);
            Buffer += TypeSizes.SHORT;

            if (lightFlags > 0)
            {
                lightIntensity = Buffer[0];
                Buffer++;

                lightColor = *((ushort*)Buffer);
                Buffer += TypeSizes.SHORT;
            }

            if ((AnimationType)Buffer[0] == AnimationType.TRANSLATION)
            {
                firstAnimationType = (AnimationType)Buffer[0];
                Buffer++;

                colorTranslation = Buffer[0];
                Buffer++;

                if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                    colorTranslation = ColorTransformation.FILTERWHITE90;
            }
            else if ((AnimationType)Buffer[0] == AnimationType.EFFECT)
            {
                firstAnimationType = (AnimationType)Buffer[0];
                Buffer++;

                effect = Buffer[0];
                Buffer++;
            }

            animation = Animation.ExtractAnimation(ref Buffer);

            byte subOverlaysCount = Buffer[0];
            Buffer++;

            subOverlays.Clear();
            for (byte i = 0; i < subOverlaysCount; i++)
            {
                SubOverlay subOv = new SubOverlay(ref Buffer);

                if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                    subOv.ColorTranslation = ColorTransformation.FILTERWHITE90;

                subOverlays.Add(subOv);
            }

            if ((AnimationType)Buffer[0] == AnimationType.TRANSLATION)
            {
                motionFirstAnimationType = (AnimationType)Buffer[0];
                Buffer++;

                motionColorTranslation = Buffer[0];
                Buffer++;

                if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                    motionColorTranslation = ColorTransformation.FILTERWHITE90;
            }
            else if ((AnimationType)Buffer[0] == AnimationType.EFFECT)
            {
                motionFirstAnimationType = (AnimationType)Buffer[0];
                Buffer++;

                motionEffect = Buffer[0];
                Buffer++;
            }

            motionAnimation = Animation.ExtractAnimation(ref Buffer);

            subOverlaysCount = Buffer[0];
            Buffer++;

            motionSubOverlays.Clear();
            for (byte i = 0; i < subOverlaysCount; i++)
            {
                SubOverlay subOv = new SubOverlay(ref Buffer);

                if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                    subOv.ColorTranslation = ColorTransformation.FILTERWHITE90;

                motionSubOverlays.Add(subOv);
            }
        }
 public RenderInfo()
 {
     Origin = new V2(0.0f, 0.0f);
     Size = new V2(0.0f, 0.0f);
     Bgf = null;
     HotspotType = HotSpotType.HOTSPOT_NONE;
     SubOverlay = null;
 }
Пример #7
0
        public override int ReadFrom(byte[] Buffer, int StartIndex = 0)
        {
            int cursor = StartIndex;

            cursor += base.ReadFrom(Buffer, cursor);                            // ObjectID (4/8 bytes)

            overlayFileRID = BitConverter.ToUInt32(Buffer, cursor);             // MainOverlayID (4 bytes)
            cursor        += TypeSizes.INT;

            nameRID = BitConverter.ToUInt32(Buffer, cursor);                   // StringID (4 bytes)
            cursor += TypeSizes.INT;

            flags.ReadFrom(Buffer, cursor);                                    // Flags (n bytes)
            cursor += flags.ByteLength;

            lightingInfo.ReadFrom(Buffer, cursor); // Lighting info (n bytes)
            cursor += lightingInfo.ByteLength;

            if ((AnimationType)Buffer[cursor] == AnimationType.TRANSLATION)   // check if there is a translation or effect for object
            {
                firstAnimationType = (AnimationType)Buffer[cursor];
                cursor++;

                colorTranslation = Buffer[cursor];                        // ColorTranslation (1 byte)
                cursor++;
            }
            else if ((AnimationType)Buffer[cursor] == AnimationType.EFFECT)
            {
                firstAnimationType = (AnimationType)Buffer[cursor];
                cursor++;

                effect = Buffer[cursor];                                  // Effect (1 byte)
                cursor++;
            }

            if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
            {
                colorTranslation = ColorTransformation.FILTERWHITE90;
            }

            animation = Animation.ExtractAnimation(Buffer, cursor);       // Animation (n bytes)
            cursor   += animation.ByteLength;

            byte subOverlaysCount = Buffer[cursor];                             // Suboverlaycount (1 byte)

            cursor++;

            subOverlays.Clear();

            for (byte i = 0; i < subOverlaysCount; i++)                         // ObjectSuboverlays (n bytes)
            {
                SubOverlay obj = new SubOverlay(Buffer, cursor);
                cursor += obj.ByteLength;

                if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                {
                    obj.ColorTranslation = ColorTransformation.FILTERWHITE90;
                }

                subOverlays.Add(obj);
            }

            if ((AnimationType)Buffer[cursor] == AnimationType.TRANSLATION)   // check if there is a translation or effect for roomobject
            {
                motionFirstAnimationType = (AnimationType)Buffer[cursor];
                cursor++;

                motionColorTranslation = Buffer[cursor];                    // ColorTranslation (1 byte)
                cursor++;
            }
            else if ((AnimationType)Buffer[cursor] == AnimationType.EFFECT)
            {
                motionFirstAnimationType = (AnimationType)Buffer[cursor];
                cursor++;

                motionEffect = Buffer[cursor];                              // Effect (1 byte)
                cursor++;
            }

            if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
            {
                motionColorTranslation = ColorTransformation.FILTERWHITE90;
            }

            motionAnimation = Animation.ExtractAnimation(Buffer, cursor);   // Animation (n bytes)
            cursor         += motionAnimation.ByteLength;

            subOverlaysCount = Buffer[cursor];                                  // RoomObjectSubOverlaysCount (1 byte)
            cursor++;

            motionSubOverlays.Clear();

            for (byte i = 0; i < subOverlaysCount; i++)
            {
                SubOverlay obj = new SubOverlay(Buffer, cursor);
                cursor += obj.ByteLength;

                if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                {
                    obj.ColorTranslation = ColorTransformation.FILTERWHITE90;
                }

                motionSubOverlays.Add(obj);
            }

            return(cursor - StartIndex);
        }
        /// <summary>
        /// Updates the ViewerParent and ViewerHotspot property.
        /// </summary>
        /// <param name="Root">The object this suboverlay belongs to</param>
        /// <param name="SubOverlays">The current suboverlays of the object</param>
        public void UpdateHotspots(ObjectBase Root, IList<SubOverlay> SubOverlays)
        {
            FrontParent = null;
            FrontHotspot = null;
            ViewerParent = null;
            ViewerHotspot = null;

            // try find hotspot on active mainoverlay frame
            if (Root.ViewerFrame != null)
                ViewerHotspot = Root.ViewerFrame.FindHotspot(hotSpot);

            // if not found
            if (ViewerHotspot == null)
            {
                // try find on suboverlays
                foreach (SubOverlay subOv in SubOverlays)
                {
                    if (subOv.ViewerFrame != null)
                    {
                        ViewerHotspot = subOv.ViewerFrame.FindHotspot(hotSpot);
                        if (ViewerHotspot != null)
                        {
                            ViewerParent = subOv;
                            break;
                        }
                    }
                }
            }
        }
Пример #9
0
        public override int ReadFrom(byte[] Buffer, int StartIndex = 0)
        {
            int cursor = StartIndex;

            cursor += base.ReadFrom(Buffer, StartIndex);
            
            overlayFileRID = BitConverter.ToUInt32(Buffer, cursor);
            cursor += TypeSizes.INT;

            nameRID = BitConverter.ToUInt32(Buffer, cursor);
            cursor += TypeSizes.INT;

            flags.ReadFrom(Buffer, cursor);
            cursor += flags.ByteLength;

            if (HasLight)
            {
                lightFlags = BitConverter.ToUInt16(Buffer, cursor);
                cursor += TypeSizes.SHORT;

                if (lightFlags > 0)
                {
                    lightIntensity = Buffer[cursor];
                    cursor++;

                    lightColor = BitConverter.ToUInt16(Buffer, cursor);
                    cursor += TypeSizes.SHORT;
                }
            }

            if ((AnimationType)Buffer[cursor] == AnimationType.TRANSLATION)                        
            {
                firstAnimationType = (AnimationType)Buffer[cursor];
                cursor++;

                colorTranslation = Buffer[cursor];
                cursor++;
            }
            else if (((AnimationType)Buffer[cursor] == AnimationType.EFFECT))
            {
                firstAnimationType = (AnimationType)Buffer[cursor];
                cursor++;

                effect = Buffer[cursor];
                cursor++;
            }

            if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                colorTranslation = ColorTransformation.FILTERWHITE90;

            animation = Animation.ExtractAnimation(Buffer, cursor);
            animation.PropertyChanged += OnAnimationPropertyChanged;
            cursor += animation.ByteLength;

            byte subOverlaysCount = Buffer[cursor];
            cursor++;

            subOverlays.Clear();          
            for (byte i = 0; i < subOverlaysCount; i++)
            {
                SubOverlay obj = new SubOverlay(Buffer, cursor);
                cursor += obj.ByteLength;

                if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                    obj.ColorTranslation = ColorTransformation.FILTERWHITE90;

                subOverlays.Add(obj);                
            }

            return cursor - StartIndex; 
        }
Пример #10
0
        public override int ReadFrom(byte[] Buffer, int StartIndex = 0)
        {
            int cursor = StartIndex;

            cursor += base.ReadFrom(Buffer, StartIndex);         
           
            ushort coordinateY = BitConverter.ToUInt16(Buffer, cursor);          
            cursor += TypeSizes.SHORT;

            ushort coordinateX = BitConverter.ToUInt16(Buffer, cursor);
            cursor += TypeSizes.SHORT;

            position3D = new V3(coordinateX, 0.0f, coordinateY);

            angle = MathUtil.BinaryAngleToRadian(BitConverter.ToUInt16(Buffer, cursor));
            cursor += TypeSizes.SHORT;

            if ((AnimationType)Buffer[cursor] == AnimationType.TRANSLATION)                   // check if there is a colortranslation or effect as 1. anim     
            {
                motionFirstAnimationType = (AnimationType)Buffer[cursor];
                cursor++;

                motionColorTranslation = Buffer[cursor];                    // RoomObjectColorTranslation (1 byte)
                cursor++;
            }
            else if (((AnimationType)Buffer[cursor] == AnimationType.EFFECT))
            {
                motionFirstAnimationType = (AnimationType)Buffer[cursor];
                cursor++;

                motionEffect = Buffer[cursor];                              // RoomObjectEffect (1 byte)
                cursor++;
            }

            if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                motionColorTranslation = ColorTransformation.FILTERWHITE90;

            motionAnimation = Animation.ExtractAnimation(Buffer, cursor);   // Animation (n bytes)
            cursor += motionAnimation.ByteLength;

            motionAnimation.PropertyChanged += OnMotionAnimationPropertyChanged;

            byte subOverlaysCount = Buffer[cursor];                             // RoomObjectSubOverlaysCount (1 byte)
            cursor++;

            motionSubOverlays.Clear();
            for (byte i = 0; i < subOverlaysCount; i++)
            {
                SubOverlay obj = new SubOverlay(Buffer, cursor);
                cursor += obj.ByteLength;
                
                if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                    obj.ColorTranslation = ColorTransformation.FILTERWHITE90;

                obj.PropertyChanged += OnMotionSubOverlayPropertyChanged;
                
                motionSubOverlays.Add(obj);
            }

            return cursor - StartIndex;   
        }
Пример #11
0
        public override unsafe void ReadFrom(ref byte* Buffer)
        {
            base.ReadFrom(ref Buffer);

            ushort coordinateY = *((ushort*)Buffer);
            Buffer += TypeSizes.SHORT;

            ushort coordinateX = *((ushort*)Buffer);
            Buffer += TypeSizes.SHORT;

            position3D = new V3(coordinateX, 0.0f, coordinateY);

            angle = MathUtil.BinaryAngleToRadian(*((ushort*)Buffer));
            Buffer += TypeSizes.SHORT;

            if ((AnimationType)Buffer[0] == AnimationType.TRANSLATION)
            {
                motionFirstAnimationType = (AnimationType)Buffer[0];
                Buffer++;

                motionColorTranslation = Buffer[0];
                Buffer++;
            }
            else if (((AnimationType)Buffer[0] == AnimationType.EFFECT))
            {
                motionFirstAnimationType = (AnimationType)Buffer[0];
                Buffer++;

                motionEffect = Buffer[0];
                Buffer++;
            }

            if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                motionColorTranslation = ColorTransformation.FILTERWHITE90;

            motionAnimation = Animation.ExtractAnimation(ref Buffer);
            motionAnimation.PropertyChanged += OnMotionAnimationPropertyChanged;

            byte subOverlaysCount = Buffer[0];
            Buffer++;

            motionSubOverlays.Clear();
            for (byte i = 0; i < subOverlaysCount; i++)
            {
                SubOverlay subov = new SubOverlay(ref Buffer);

                if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                    subov.ColorTranslation = ColorTransformation.FILTERWHITE90;

                subov.PropertyChanged += OnMotionSubOverlayPropertyChanged;
                motionSubOverlays.Add(subov);
            }
        }
Пример #12
0
        public override unsafe void ReadFrom(ref byte *Buffer)
        {
            base.ReadFrom(ref Buffer);

            overlayFileRID = *((uint *)Buffer);
            Buffer        += TypeSizes.INT;

            nameRID = *((uint *)Buffer);
            Buffer += TypeSizes.INT;

            flags.ReadFrom(ref Buffer);

            lightFlags = *((ushort *)Buffer);
            Buffer    += TypeSizes.SHORT;

            if (lightFlags > 0)
            {
                lightIntensity = Buffer[0];
                Buffer++;

                lightColor = *((ushort *)Buffer);
                Buffer    += TypeSizes.SHORT;
            }

            if ((AnimationType)Buffer[0] == AnimationType.TRANSLATION)
            {
                firstAnimationType = (AnimationType)Buffer[0];
                Buffer++;

                colorTranslation = Buffer[0];
                Buffer++;

                if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                {
                    colorTranslation = ColorTransformation.FILTERWHITE90;
                }
            }
            else if ((AnimationType)Buffer[0] == AnimationType.EFFECT)
            {
                firstAnimationType = (AnimationType)Buffer[0];
                Buffer++;

                effect = Buffer[0];
                Buffer++;
            }

            animation = Animation.ExtractAnimation(ref Buffer);

            byte subOverlaysCount = Buffer[0];

            Buffer++;

            subOverlays.Clear();
            for (byte i = 0; i < subOverlaysCount; i++)
            {
                SubOverlay subOv = new SubOverlay(ref Buffer);

                if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                {
                    subOv.ColorTranslation = ColorTransformation.FILTERWHITE90;
                }

                subOverlays.Add(subOv);
            }

            if ((AnimationType)Buffer[0] == AnimationType.TRANSLATION)
            {
                motionFirstAnimationType = (AnimationType)Buffer[0];
                Buffer++;

                motionColorTranslation = Buffer[0];
                Buffer++;

                if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                {
                    motionColorTranslation = ColorTransformation.FILTERWHITE90;
                }
            }
            else if ((AnimationType)Buffer[0] == AnimationType.EFFECT)
            {
                motionFirstAnimationType = (AnimationType)Buffer[0];
                Buffer++;

                motionEffect = Buffer[0];
                Buffer++;
            }

            motionAnimation = Animation.ExtractAnimation(ref Buffer);

            subOverlaysCount = Buffer[0];
            Buffer++;

            motionSubOverlays.Clear();
            for (byte i = 0; i < subOverlaysCount; i++)
            {
                SubOverlay subOv = new SubOverlay(ref Buffer);

                if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                {
                    subOv.ColorTranslation = ColorTransformation.FILTERWHITE90;
                }

                motionSubOverlays.Add(subOv);
            }
        }