/// <summary> /// The screen update /// </summary> /// <param name="gameTime"></param> /// <param name="otherScreenHasFocus"></param> /// <param name="coveredByOtherScreen"></param> public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { base.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (IsActive) { TimeSinceInput.Update(gameTime); } Layout.Update(this, Time); }
public override void Update(IScreen screen, GameTimer.GameClock gameTime) { _clickTimer.Update(gameTime); Layout.Update(screen, gameTime); Layout.IsClicked = IsClicked; }