private void AddPlayer( ref SignInSlot slot, PlayerIndex playerIndex ) { slot.Slot.Player = playerIndex; slot.Slot.Avatar = new Avatar( Gamer.SignedInGamers[playerIndex].Avatar, AvatarAnimationPreset.Stand0, 1f, Vector3.UnitZ, Vector3.Zero ); activeBots.Remove( (int)playerIndex ); GameCore.Instance.AudioManager.Play2DCue( "signIn", 1f ); }
public void OnButtonYHit( PlayerIndex playerIndex, ref SignInSlot slot ) { RemoveLastBot(); }
public void OnButtonBHit( PlayerIndex playerIndex, ref SignInSlot slot ) { //int numPlayers = slots.Count( s => s.Slot.Player != NoPlayer ); int numHumans = slots.Count( s => s.Slot.Player.IsHuman() ); if ( slot.Ready ) { slot.Ready = false; } //else if ( numPlayers <= 1 ) //{ // if ( numHumans == 0 || numPlayers == 0 || numPlayers == 1 && slot.Slot.Player.IsHuman() ) // OnCancel( playerIndex ); //} else if ( numHumans == 1 ) { while ( activeBots.Count > 0 ) RemoveLastBot(); OnCancel( playerIndex ); } else { slot.Slot.Player = NoPlayer; slot.Slot.Avatar = null; GameCore.Instance.AudioManager.Play2DCue( "signOut", 1f ); } }
public void OnButtonXHit( PlayerIndex playerIndex, ref SignInSlot slot ) { AddBot(); }
public void OnButtonAHit( PlayerIndex playerIndex, ref SignInSlot slot ) { if ( slot.Slot.Player < PlayerIndex.One ) { if ( Guide.IsTrialMode && slots.Count( s => s.Slot.Player.IsHuman() ) > 0 ) { nagText.DeathBegin = (float)lastGameTime.TotalGameTime.TotalSeconds; MessageBoxScreen messageBox = new MessageBoxScreen( "Full version required for Multiplayer. " + "Buy Avatar Hamster Panic now?" ); messageBox.Accepted += GameCore.Instance.ShowBuy; ScreenManager.AddScreen( messageBox, null ); } else { bool found = false; foreach ( SignedInGamer gamer in Gamer.SignedInGamers ) { if ( gamer.PlayerIndex == playerIndex ) { found = true; break; } } if ( !found ) { Guide.ShowSignIn( 4, false ); autoSignIn = true; } else { AddPlayer( ref slot, playerIndex ); } } } else if ( slot.Ready == false ) { GameCore.Instance.AudioManager.Play2DCue( "readyUp", 1f ); slot.Ready = true; } if ( slots.Count( s => s.Slot.Player.IsHuman() ) != 0 ) { if ( slots.Count( s => s.Slot.Player.IsHuman() && !s.Ready ) == 0 ) { Slot[] initSlots = new Slot[4]; for ( int i = 0; i < 4; ++i ) initSlots[i] = slots[i].Slot; GameCore.Instance.AudioManager.Play2DCue( "startGame", 1f ); //ScreenManager.MenuTrack.Pause(); LoadingScreen.Load( ScreenManager, true, playerIndex, new GameplayScreen( initSlots ) ); } } }