Пример #1
0
        public bool GoToLine()
        {
            int maxLineNumber = 0;

            if (this.lines != null)
            {
                for (int i = this.lines.Count - 1; i >= 0; i--)
                {
                    DiffViewLine line = this.lines[i];
                    if (line.Number.HasValue)
                    {
                        // Add 1 because display numbers are 1-based.
                        maxLineNumber = line.Number.Value + 1;
                        break;
                    }
                }
            }

            bool result = false;

            if (maxLineNumber > 0)
            {
                using (GoToDialog dialog = new())
                {
                    if (dialog.Execute(this, maxLineNumber, out int line))
                    {
                        // Subtract 1 because the dialog returns a 1-based number
                        result = this.GoToLine(line - 1);
                    }
                }
            }

            return(result);
        }
Пример #2
0
 public DisplayLine(DiffViewLine line, bool showWhitespace, int spacesPerTab)
     : this()
 {
     this.line           = line;
     this.showWhitespace = showWhitespace;
     this.spacesPerTab   = spacesPerTab;
 }
Пример #3
0
        public bool GoToLine(int line)
        {
            bool result = false;

            // We know the original line number will be in a DiffViewLine at a position >= iLine.
            if (line >= 0 && this.lines != null && line < this.lines.Count)
            {
                for (int i = line; i < this.lines.Count; i++)
                {
                    DiffViewLine diffLine = this.lines[i];
                    if (diffLine.Number.HasValue && diffLine.Number.Value == line)
                    {
                        this.GoToPosition(i, 0);
                        result = true;
                    }
                }
            }

            return(result);
        }
Пример #4
0
        public void SetCounterpartLines(DiffView counterpartView)
        {
            int numLines = this.LineCount;

            if (numLines != counterpartView.LineCount)
            {
                throw new ArgumentException("The counterpart view has a different number of view lines.", nameof(counterpartView));
            }

            if (this.lines != null && counterpartView.lines != null)
            {
                for (int i = 0; i < numLines; i++)
                {
                    DiffViewLine line        = this.lines[i];
                    DiffViewLine counterpart = counterpartView.lines[i];

                    // Make the counterpart lines refer to each other.
                    line.Counterpart        = counterpart;
                    counterpart.Counterpart = line;
                }
            }
        }
Пример #5
0
        private void RenderImage()
        {
            if (this.image != null)
            {
                this.image.Dispose();
                this.image = null;
            }

            int width  = this.ClientSize.Width;
            int height = this.ClientSize.Height;

            if (width > 0 && height > 0 && this.view != null && this.view.Lines != null)
            {
                // Draw a bitmap in memory that we can render from
                this.image = new Bitmap(width, height);
                using (Graphics g = Graphics.FromImage(this.image))
                    using (SolidBrush backBrush = new(this.BackColor))
                    {
                        g.FillRectangle(backBrush, 0, 0, width, height);

                        const float GutterWidth = 2.0F;

                        // Make sure each line is at least 1 pixel high
                        float         lineHeight = (float)Math.Max(1.0, this.GetPixelLineHeightF(1));
                        DiffViewLines lines      = this.view.Lines;
                        int           numLines   = lines.Count;
                        for (int i = 0; i < numLines; i++)
                        {
                            DiffViewLine line = lines[i];
                            if (line.Edited)
                            {
                                backBrush.Color = DiffOptions.GetColorForEditType(line.EditType);
                                float y             = this.GetPixelLineHeightF(i);
                                float fullFillWidth = width - (2 * GutterWidth);

                                switch (line.EditType)
                                {
                                case EditType.Change:

                                    // Draw all the way across
                                    g.FillRectangle(backBrush, GutterWidth, y, fullFillWidth, lineHeight);
                                    break;

                                case EditType.Delete:

                                    // Draw delete on the left and dead space on the right.
                                    g.FillRectangle(backBrush, GutterWidth, y, fullFillWidth / 2, lineHeight);
                                    using (Brush? deadBrush = DiffOptions.TryCreateDeadSpaceBrush(backBrush.Color))
                                    {
                                        g.FillRectangle(deadBrush ?? backBrush, GutterWidth + (fullFillWidth / 2), y, fullFillWidth / 2, lineHeight);
                                    }

                                    break;

                                case EditType.Insert:

                                    // Draw dead space on the left and insert on the right.
                                    using (Brush? deadBrush = DiffOptions.TryCreateDeadSpaceBrush(backBrush.Color))
                                    {
                                        g.FillRectangle(deadBrush ?? backBrush, GutterWidth, y, fullFillWidth / 2, lineHeight);
                                    }

                                    g.FillRectangle(backBrush, GutterWidth + (fullFillWidth / 2), y, fullFillWidth / 2, lineHeight);
                                    break;
                                }
                            }
                        }
                    }
            }
        }
Пример #6
0
 public void SetData(DiffViewLine lineOne, DiffViewLine lineTwo)
 {
     this.lines = new DiffViewLines(lineOne, lineTwo);
     this.UpdateAfterSetData();
 }
Пример #7
0
        protected override void OnPaint(PaintEventArgs e)
        {
            base.OnPaint(e);

            // Get scroll positions
            int posY = this.VScrollPos;
            int posX = this.HScrollPos;

            // Find painting limits
            int numLines     = this.LineCount;
            int firstLine    = Math.Max(0, posY + (e.ClipRectangle.Top / this.lineHeight));
            int lastCalcLine = posY + (e.ClipRectangle.Bottom / this.lineHeight);
            int lastLine     = Math.Min(numLines - 1, lastCalcLine);

            // Create some graphics objects
            Graphics g = e.Graphics;

            using (SolidBrush fontBrush = new(this.Enabled ? this.ForeColor : SystemColors.GrayText))
                using (SolidBrush backBrush = new(this.BackColor))
                {
                    // We can't free GutterBrush since it is a system brush.
                    Brush gutterBrush = SystemBrushes.Control;

                    // Set the correct origin for HatchBrushes (used when painting dead space).
                    g.RenderingOrigin = new Point(-posX, -posY);

                    // See what we need to paint.  For horz scrolling,
                    // the gutter won't need it.  For focus changes,
                    // the lines won't need it.
                    bool paintGutter = e.ClipRectangle.X < this.gutterWidth;
                    bool paintLine   = e.ClipRectangle.X + e.ClipRectangle.Width >= this.gutterWidth;
                    bool hasFocus    = this.Focused;

                    // Indent the gutter text horizontally a little bit
                    int lineNumIndent = this.charWidth / 2;             // This centers it since it has 1 extra char width

                    // Determine the selection positions in forward order
                    bool hasSelection = this.HasSelection;
                    this.GetForwardOrderSelection(out DiffViewPosition startSel, out DiffViewPosition endSel);

                    // Paint each line
                    if (this.lines != null)
                    {
                        for (int i = firstLine; i <= lastLine; i++)
                        {
                            // If we get inside this loop there must be at least one line.
                            Debug.Assert(this.LineCount > 0, "There must be at least one line.");

                            int x = (this.charWidth * (-posX)) + this.gutterWidth;
                            int y = this.lineHeight * (i - posY);

                            DiffViewLine line = this.lines[i];
                            if (paintLine)
                            {
                                this.DrawLine(g, fontBrush, backBrush, hasFocus, i, line, x, y, hasSelection, startSel, endSel);
                            }

                            if (paintGutter)
                            {
                                this.DrawGutter(g, fontBrush, backBrush, hasFocus, i, line, y, gutterBrush, lineNumIndent);
                            }
                        }
                    }

                    // Draw the background and an empty gutter for any
                    // blank lines past the end of the actual lines.
                    backBrush.Color = this.BackColor;
                    for (int i = lastLine + 1; i <= lastCalcLine; i++)
                    {
                        int y = this.lineHeight * (i - posY);

                        this.DrawBackground(g, backBrush, y, true);

                        if (paintGutter)
                        {
                            this.DrawGutterBackground(g, gutterBrush, backBrush, y);
                        }
                    }
                }
        }