public CaptionBackground(GameObject obj) : base(obj) { TopBorder = new GOSprite(obj.GetChild(0)); Border = new GOSprite(obj.GetChild(1)); Body = new GOSprite(obj.GetChild(2)); Content = Create <T1>(obj.GetChild(3)); }
public CaptionBackground(GameObject obj) : base(obj) { TopBorder = new GOSprite(obj.GetChild(0)); Caption1 = new GOLocalizableLabel(obj.GetChild(1)); Caption2 = new GOLocalizableLabel(obj.GetChild(2)); Caption3 = new GOLocalizableLabel(obj.GetChild(3)); Caption4 = new GOLocalizableLabel(obj.GetChild(4)); }
public Character(GameObject obj) : base(obj) { Name = new GOLabel(obj.GetChild(0)); HP = new GOLabel(obj.GetChild(1)); MP = new GOLabel(obj.GetChild(2)); ATBBar = new GOProgressBar(obj.GetChild(3)); TranceBar = new GOProgressBar(obj.GetChild(4)); Highlight = new GOSprite(obj.GetChild(5)); }
public GONavigationButton(GameObject obj) : base(obj) { KeyNavigation = obj.GetExactComponent <UIKeyNavigation>(); GroupState = obj.GetExactComponent <ButtonGroupState>(); Label = new GOLabel(obj.GetChild(0)); Highlight = new GOSprite(obj.GetChild(1)); Background = new GOThinBackground(obj.GetChild(2)); }
public ButtonBack(GameObject obj) : base(obj) { Button = obj.GetExactComponent <UIButton>(); BoxCollider = obj.GetExactComponent <BoxCollider>(); OnScreenButton = obj.GetExactComponent <OnScreenButton>(); Background = new GOThinSpriteBackground(obj.GetChild(0)); Highlight = new GOSprite(obj.GetChild(1)); Icon = new GOSprite(obj.GetChild(2)); }
public ButtonRun(GameObject obj) : base(obj) { UIButton[] buttons = obj.GetExactComponents <UIButton>(); Button1 = buttons[0]; Button2 = buttons[1]; BoxCollider = obj.GetExactComponent <BoxCollider>(); Background = new GOThinSpriteBackground(obj.GetChild(0)); Highlight = new GOSprite(obj.GetChild(1)); Icon = new GOSprite(obj.GetChild(2)); }
public GOThinSpriteBackground(GameObject obj) : base(obj) { Body = new GOSprite(obj.GetChild(1)); }
public GOThinBackground(GameObject obj) : base(obj) { Border = new GOSprite(obj.GetChild(0)); }
public GOForegroundWidget(GameObject obj) : base(obj) { Highlight = new GOSprite(obj.GetChild(0)); Foreground = new GOSprite(obj.GetChild(1)); }