public ValueWidget(GameObject obj) : base(obj) { Value = new GOLabel(obj.GetChild(0)); Slash = new GOLabel(obj.GetChild(1)); MaxValue = new GOLabel(obj.GetChild(2)); Background = new GOThinBackground(obj.GetChild(3)); }
public Character(GameObject obj) : base(obj) { Name = new GOLabel(obj.GetChild(0)); HP = new GOLabel(obj.GetChild(1)); MP = new GOLabel(obj.GetChild(2)); ATBBar = new GOProgressBar(obj.GetChild(3)); TranceBar = new GOProgressBar(obj.GetChild(4)); Highlight = new GOSprite(obj.GetChild(5)); }
public GONavigationButton(GameObject obj) : base(obj) { KeyNavigation = obj.GetExactComponent <UIKeyNavigation>(); GroupState = obj.GetExactComponent <ButtonGroupState>(); Label = new GOLabel(obj.GetChild(0)); Highlight = new GOSprite(obj.GetChild(1)); Background = new GOThinBackground(obj.GetChild(2)); }
public CaptionBackground(GameObject obj) : base(obj) { Caption = new GOLabel(obj.GetChild(2)); }
public PanelBattleInformation(GameObject obj) : base(obj) { Background = new GOThinSpriteBackground(obj.GetChild(0)); Label = new GOLabel(obj.GetChild(1)); }