static void Main() { Memory memory = new Memory(); // Starting a new game Game superMario = new Game(); superMario.Start(); // playing, playing, jumping, falling, going underground, growing, fighting, killing e.t.c... superMario.Coins = 89; superMario.Level = 3; superMario.SubLevel = 4; superMario.Lives = 7; superMario.Score = 65340; superMario.State = MarioStates.BigAndArmed; Console.WriteLine("Playing 3 hours..."); // Player saves it's good condition. memory.Save = superMario.Save(); superMario.Start(); // Suddenly Mario dies, killed by Big F***ing Monster superMario.GameOver(); Console.WriteLine("Start from began after dead..."); superMario.Start(); // Player: "WtF Wtf, all my lives are gone, coins, aaaah :@ ;(" // "Don't worry" - said the Game, "I have save for you" superMario.Restore(memory.Save); Console.WriteLine("Restore save..."); superMario.Start(); }
static void Main(string[] args) { Game game = new Game(); game.Set("LVL-1", 10); Console.WriteLine(game); File file = new File(); file.Data = game.Save(); game.Set("LVL-2", 20); Console.WriteLine(game); game.Load(file.Data); Console.WriteLine(game); }
static void Main(string[] args) { Game game = new Game(); while (!game.IsFinished) { game.Play(); if (game.IsOver) { game.Load(); } else { if (!game.IsFinished) { game.Save(); } } } }