Пример #1
0
        private static void Initialize()
        {
            if (string.IsNullOrEmpty(AppDomain.CurrentDomain.BaseDirectory))
            {
                ((AppDomainSetup)typeof(AppDomain).GetProperty("SetupInformationNoCopy", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(AppDomain.CurrentDomain, new object[0])).ApplicationBase = Imports.GetGameDirectory();
            }
            Directory.SetCurrentDirectory(AppDomain.CurrentDomain.BaseDirectory);
            AppDomain.CurrentDomain.UnhandledException += ExceptionHandler;

            CurrentGameAttribute = new MelonModGameAttribute(Imports.GetCompanyName(), Imports.GetProductName());
            UnityVersion         = GetUnityFileVersion();

            if (Imports.IsIl2CppGame())
            {
                IsVRChat    = CurrentGameAttribute.IsGame("VRChat", "VRChat");
                IsBoneworks = CurrentGameAttribute.IsGame("Stress Level Zero", "BONEWORKS");
            }

            if (!Imports.IsDebugMode()
#if !DEBUG
                && Imports.IsConsoleEnabled()
#endif
                )
            {
                Console.Enabled = true;
                Console.Create();
            }

            if (!Imports.IsIl2CppGame() || AssemblyGenerator.Main.Initialize())
            {
                HasGeneratedAssembly = true;
            }
            else
            {
                Imports.UNLOAD_MELONLOADER();
            }

            if (HasGeneratedAssembly)
            {
                LoadDLLs(true);
                if (Plugins.Count > 0)
                {
                    HashSet <MelonPlugin> failedPlugins = new HashSet <MelonPlugin>();
                    TempPlugins = Plugins.Where(plugin => (plugin.Compatibility < MelonBase.MelonCompatibility.INCOMPATIBLE)).ToList();
                    DependencyGraph <MelonPlugin> .TopologicalSort(TempPlugins, plugin => plugin.InfoAttribute.Name);

                    for (int i = 0; i < TempPlugins.Count; i++)
                    {
                        MelonPlugin plugin = TempPlugins[i];
                        if (plugin != null)
                        {
                            try { plugin.OnPreInitialization(); } catch (Exception ex) { MelonModLogger.LogDLLError(ex.ToString(), plugin.InfoAttribute.Name); failedPlugins.Add(plugin); }
                        }
                    }
                    TempPlugins.RemoveAll(plugin => failedPlugins.Contains(plugin));
                }
            }
        }
Пример #2
0
        private static void Initialize()
        {
            if (string.IsNullOrEmpty(AppDomain.CurrentDomain.BaseDirectory))
            {
                ((AppDomainSetup)typeof(AppDomain).GetProperty("SetupInformationNoCopy", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(AppDomain.CurrentDomain, new object[0])).ApplicationBase = Imports.GetGameDirectory();
            }
            Directory.SetCurrentDirectory(AppDomain.CurrentDomain.BaseDirectory);
            AppDomain.CurrentDomain.UnhandledException += ExceptionHandler;

            CurrentGameAttribute = new MelonModGameAttribute(Imports.GetCompanyName(), Imports.GetProductName());
            UnityVersion         = GetUnityFileVersion();

            if (Imports.IsIl2CppGame())
            {
                IsVRChat    = CurrentGameAttribute.IsGame("VRChat", "VRChat");
                IsBoneworks = CurrentGameAttribute.IsGame("Stress Level Zero", "BONEWORKS");
            }

            if (!Imports.IsDebugMode() && Imports.IsConsoleEnabled())
            {
                Console.Enabled = true;
                Console.Create();
            }

            if (!Imports.IsIl2CppGame() || AssemblyGenerator.Main.Initialize())
            {
                HasGeneratedAssembly = true;
            }
            else
            {
                Imports.UNLOAD_MELONLOADER();
            }
        }
        private static bool Initialize()
        {
            string GeneratorProcessPath = Path.Combine(Path.Combine(Path.Combine(Path.Combine(Imports.GetGameDirectory(), "MelonLoader"), "Dependencies"), "AssemblyGenerator"), "MelonLoader.AssemblyGenerator.exe");

            if (!File.Exists(GeneratorProcessPath))
            {
                MelonLogger.LogError("MelonLoader.AssemblyGenerator.exe does not Exist!");
                return(false);
            }
            var generatorProcessInfo = new ProcessStartInfo(GeneratorProcessPath);

            generatorProcessInfo.Arguments              = $"\"{MelonLoaderBase.UnityVersion}\" {"\"" + Regex.Replace(Imports.GetGameDirectory(), @"(\\+)$", @"$1$1") + "\""} {"\"" + Regex.Replace(Imports.GetGameDataDirectory(), @"(\\+)$", @"$1$1") + "\""} {(Force_Regenerate() ? "true" : "false")} {(string.IsNullOrEmpty(Force_Version_Unhollower()) ? "" : Force_Version_Unhollower())}";
            generatorProcessInfo.UseShellExecute        = false;
            generatorProcessInfo.RedirectStandardOutput = true;
            generatorProcessInfo.CreateNoWindow         = true;
            Process process = null;

            try { process = Process.Start(generatorProcessInfo); } catch (Exception e) { MelonLogger.LogError(e.ToString()); MelonLogger.LogError("Unable to Start Assembly Generator!"); return(false); }
            var stdout = process.StandardOutput;

            while (!stdout.EndOfStream)
            {
                MelonLogger.Log(stdout.ReadLine());
            }
            while (!process.HasExited)
            {
                Thread.Sleep(100);
            }
            if (process.ExitCode != 0)
            {
                MelonLogger.Native_ThrowInternalError($"Assembly Generator exited with code {process.ExitCode}");
                return(false);
            }
            if (Imports.IsDebugMode())
            {
                MelonLogger.Log($"Assembly Generator ran Successfully!");
            }
            return(true);
        }
Пример #4
0
        private static void Initialize()
        {
            if (string.IsNullOrEmpty(AppDomain.CurrentDomain.BaseDirectory))
            {
                ((AppDomainSetup)typeof(AppDomain).GetProperty("SetupInformationNoCopy", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(AppDomain.CurrentDomain, new object[0])).ApplicationBase = Imports.GetGameDirectory();
            }
            Directory.SetCurrentDirectory(AppDomain.CurrentDomain.BaseDirectory);
            AppDomain.CurrentDomain.UnhandledException += ExceptionHandler;

            CurrentGameAttribute = new MelonModGameAttribute(Imports.GetCompanyName(), Imports.GetProductName());
            UnityVersion         = GetUnityFileVersion();

            if (Imports.IsIl2CppGame())
            {
                IsVRChat    = CurrentGameAttribute.IsGame("VRChat", "VRChat");
                IsBoneworks = CurrentGameAttribute.IsGame("Stress Level Zero", "BONEWORKS");
            }

            if (!Imports.IsDebugMode())
            {
                Console.Enabled = true;
                Console.Create();
            }

            if (Imports.IsIl2CppGame() && !AssemblyGenerator.Main.Initialize())
            {
                Imports.UNLOAD_MELONLOADER(true);
            }
            else
            {
                LoadMods(true);
                if (Mods.Count > 0)
                {
                    for (int i = 0; i < Mods.Count; i++)
                    {
                        MelonMod mod = Mods[i];
                        if (mod != null)
                        {
                            try { mod.OnPreInitialization(); } catch (Exception ex) { MelonModLogger.LogModError(ex.ToString(), mod.InfoAttribute.Name); }
                        }
                    }
                }
            }
        }