Пример #1
0
        private static void BuildTextureNodes(TreeNode parent, UInt32 offset)
        {
            var newTextureNode = new TextureNode(file, offset);

            var newTreeNode = new TreeNode("TextureNode");

            newTreeNode.Tag = newTextureNode;
            parent.Nodes.Add(newTreeNode);


            if (newTextureNode.paletteHeaderOffset0x50 != 0)
            {
                BuildPaletteHeader(newTreeNode, newTextureNode.paletteHeaderOffset0x50 + dataOffset, ref newTextureNode);
            }

            if (newTextureNode.imageHeaderOffset0x4C != 0)
            {
                BuildImageHeader(newTreeNode, newTextureNode.imageHeaderOffset0x4C + dataOffset, ref newTextureNode);

                bool add = true;
                for (int i = 0; i < textureList.Items.Count; i++)
                {
                    if (textureList.Items[i].ToString().IndexOf(newTextureNode.imageHeader.imageOffset0x0.ToString("x8")) != -1)    //TODO: Make textureList a LL and not a ListBox
                    {
                        add = false;
                    }
                }
                if (add)
                {
                    textureList.Items.Add(new TextureListObject(newTextureNode.imageHeader.imageOffset0x0, newTextureNode));
                }
            }
        }
Пример #2
0
 public TextureListObject(UInt32 imageHeaderOffset, TextureNode node)
 {
     name          = "Texture " + (DatFile.textureList.Items.Count + 1) + " (" + imageHeaderOffset.ToString("x8") + ")";
     this.node     = node;
     imageHeader   = node.imageHeader;
     paletteHeader = node.paletteHeader;
     imageBitmap   = TPL.ConvertFromTextureMelee(imageHeader, paletteHeader, out imageSize);
 }
Пример #3
0
        private static void BuildPaletteHeader(TreeNode parent, UInt32 offset, ref TextureNode texNode)
        {
            var newPaletteHeader = new PaletteHeader(file, offset);

            var newTreeNode = new TreeNode("PaletteHeader");

            newTreeNode.Tag = newPaletteHeader;
            parent.Nodes.Add(newTreeNode);
            texNode.paletteHeader = newPaletteHeader;
        }
Пример #4
0
        public TextureListObject(UInt32 imageHeaderOffset, TextureNode node)
        {
            name = "Texture " + (DatFile.textureList.Items.Count +1) + " (" + imageHeaderOffset.ToString("x8") + ")";
            this.node = node;
            imageHeader = node.imageHeader;
            paletteHeader = node.paletteHeader;
            imageBitmap = TPL.ConvertFromTextureMelee(imageHeader, paletteHeader, out imageSize);





        }
Пример #5
0
        private static void BuildPaletteHeader(TreeNode parent, UInt32 offset, ref TextureNode texNode)
        {
            var newPaletteHeader = new PaletteHeader(file, offset);

            var newTreeNode = new TreeNode("PaletteHeader");
            newTreeNode.Tag = newPaletteHeader;
            parent.Nodes.Add(newTreeNode);
            texNode.paletteHeader = newPaletteHeader;
        }
Пример #6
0
        private static void BuildTextureNodes(TreeNode parent, UInt32 offset)
        {
            var newTextureNode = new TextureNode(file, offset);

            var newTreeNode = new TreeNode("TextureNode");
            newTreeNode.Tag = newTextureNode;
            parent.Nodes.Add(newTreeNode);


            if (newTextureNode.paletteHeaderOffset0x50 != 0)
            {
                BuildPaletteHeader(newTreeNode, newTextureNode.paletteHeaderOffset0x50 + dataOffset, ref newTextureNode);
            }

            if (newTextureNode.imageHeaderOffset0x4C != 0)
            {
                BuildImageHeader(newTreeNode, newTextureNode.imageHeaderOffset0x4C + dataOffset, ref newTextureNode);

                bool add = true;
                for (int i = 0; i < textureList.Items.Count; i++)
                {
                    if (textureList.Items[i].ToString().IndexOf(newTextureNode.imageHeader.imageOffset0x0.ToString("x8")) != -1 )   //TODO: Make textureList a LL and not a ListBox
                        add = false;
                }
                if (add)
                    textureList.Items.Add(new TextureListObject(newTextureNode.imageHeader.imageOffset0x0, newTextureNode));
            }

        }