LoadEffectsList() публичный статический Метод

public static LoadEffectsList ( IEnumerable effects ) : void
effects IEnumerable
Результат void
Пример #1
0
        private void LoadFile(string path, List <string> pathArgs = null)
        {
            var projectLoader = new GameLoader();

            this.FileReaderProvider = projectLoader.Load(path);
            project = FileReaderProvider.GetProjectReader().Load();

            BasePath = project.BaseDir;

            PixelsDown   = project.ScreenHeight;
            PixelsAcross = project.ScreenWidth;

            if (ScreenSizeChanged != null)
            {
                ScreenSizeChangedEventArgs args = new ScreenSizeChangedEventArgs(PixelsAcross, PixelsDown);
                ScreenSizeChanged(this, args);
            }

            if (project.MusicNSF != null)
            {
                Engine.Instance.SoundSystem.LoadMusicNSF(project.MusicNSF.Absolute);
            }
            if (project.EffectsNSF != null)
            {
                Engine.Instance.SoundSystem.LoadSfxNSF(project.EffectsNSF.Absolute);
            }

            foreach (var stageInfo in project.Stages)
            {
                stageFactory.Load(stageInfo);
            }

            _tileProperties.LoadProperties(project.EntityProperties);
            _entitySource.LoadEntities(project.Entities);
            EffectParser.LoadEffectsList(project.Functions);
            Engine.Instance.SoundSystem.LoadEffectsFromInfo(project.Sounds);
            Scene.LoadScenes(project.Scenes);
            Menu.LoadMenus(project.Menus);
            FontSystem.Load(project.Fonts);
            PaletteSystem.LoadPalettes(project.Palettes);

            currentPath = path;

            if (pathArgs != null && pathArgs.Any())
            {
                ProcessCommandLineArgs(pathArgs);
            }
            else if (project.StartHandler != null)
            {
                _stateMachine.ProcessHandler(project.StartHandler);
            }
            else
            {
                throw new GameRunException("The game file loaded correctly, but it failed to specify a starting point!");
            }

            Player = new Player();
        }
Пример #2
0
        private void IncludeXmlFile(string path)
        {
            try
            {
                XDocument document = XDocument.Load(path, LoadOptions.SetLineInfo);
                foreach (XElement element in document.Elements())
                {
                    switch (element.Name.LocalName)
                    {
                    case "Entities":
                        _entitySource.LoadEntities(element);
                        _tileProperties.LoadProperties(element);
                        break;

                    case "Functions":
                        EffectParser.LoadEffectsList(element);
                        break;

                    case "Sounds":
                    case "Scenes":
                    case "Scene":
                    case "Menus":
                    case "Menu":
                    case "Fonts":
                    case "Palettes":
                        break;

                    default:
                        throw new GameXmlException(element, string.Format("Unrecognized XML type: \"{0}\"", element.Name.LocalName));
                    }
                }
            }
            catch (GameXmlException ex)
            {
                ex.File = path;
                throw;
            }
        }