Пример #1
0
        public Tileset Load(FilePath path)
        {
            var tileset = new Tileset();

            tileset.FilePath = path;

            var doc = XDocument.Load(path.Absolute);
            var reader = doc.Element("Tileset");
            if (reader == null)
                throw new Exception("The specified tileset definition file does not contain a Tileset tag.");

            var sheetPath = FilePath.FromRelative(reader.Attribute("tilesheet").Value, path.BasePath);
            tileset.ChangeSheetPath(sheetPath.Absolute);

            int size;
            if (!int.TryParse(reader.Attribute("tilesize").Value, out size))
                throw new Exception("The tileset definition does not contain a valid tilesize attribute.");
            tileset.TileSize = size;

            var propParent = reader.Element("TileProperties");
            if (propParent != null)
            {
                foreach (XElement propNode in propParent.Elements("Properties"))
                {
                    var prop = new TileProperties(propNode);
                    tileset.AddProperties(prop);
                }
            }

            foreach (XElement tileNode in reader.Elements("Tile"))
            {
                int id = int.Parse(tileNode.Attribute("id").Value);
                string name = tileNode.Attribute("name").Value;

                var spriteNode = tileNode.Element("Sprite");
                if (spriteNode == null)
                    throw new GameXmlException(tileNode, "All Tile tags must contain a Sprite tag.");

                var sprite = LoadSprite(spriteNode);
                var tileSprite = new TileSprite(tileset, sprite);

                Tile tile = new Tile(id, tileSprite);

                string propName = "Default";
                XAttribute propAttr = tileNode.Attribute("properties");
                if (propAttr != null)
                    propName = propAttr.Value;

                tile.Properties = tileset.GetProperties(propName);

                tile.Sprite.Play();
                tileset.Add(tile);
            }

            return tileset;
        }
Пример #2
0
        public MapSquare(IScreenLayer layer, Tile tile, int x, int y, int tilesize)
        {
            this.layer = layer;
            Tile = tile;
            X = x;
            Y = y;
            screenX = x * tilesize;
            screenY = y * tilesize;

            var commonBox = Tile.Sprite.BoundBox;

            blockBox = new RectangleF(commonBox.X, commonBox.Y, commonBox.Width, commonBox.Height);
            blockBox.Offset(-Tile.Sprite.HotSpot.X, -Tile.Sprite.HotSpot.Y);
        }
        public override void ChangeTile(Tile tile)
        {
            if (_ignoreTileChanged)
                return;

            // prevent infinite recursion
            _ignoreTileChanged = true;
            var args = new TileBrushSelectedEventArgs() { TileBrush = tile != null ? new SingleTileBrush(tile) : null };
            ViewModelMediator.Current.GetEvent<TileBrushSelectedEventArgs>().Raise(this, args);
            _ignoreTileChanged = false;

            SelectedBrush = null;
            OnPropertyChanged("SelectedTile");
            OnPropertyChanged("SelectedBrush");
        }
Пример #4
0
        public TileButton(Tile tile)
        {
            this.Tile = tile;
            this.Margin = new Padding(2);
            this.Padding = new Padding(0);
            this.Text = "";
            this.AutoSize = false;

            if (tile != null)
            {
                this.Width = tile.Sprite.Width;
                this.Height = tile.Sprite.Height;
            }

            Program.AnimateTick += new Action(Program_FrameTick);
            this.MouseEnter += new EventHandler(EnableHover);
            this.MouseLeave += new EventHandler(DisableHover);
        }
Пример #5
0
 public SingleTileBrush(Tile tile)
 {
     this.tile = tile;
 }
Пример #6
0
 public TileBrushCell(int x, int y, Tile tile)
 {
     this.x = x;
     this.y = y;
     this.tile = tile;
 }
Пример #7
0
 public void AddTile(Tile tile, int x, int y)
 {
     TileBrushCell cell = new TileBrushCell {x = x, y = y, tile = tile};
     cells[x][y] = cell;
     CellSize = (int)tile.Width;
 }
Пример #8
0
 public abstract void ChangeTile(Tile tile);
Пример #9
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        public override void ChangeTile(Tile tile)
        {
            SelectedTile = tile;

            if (tile != null)
                Sprite = new SpriteEditorViewModel(tile.Sprite);
            else
                Sprite = null;

            OnPropertyChanged("Sprite");

            if (PropertyChanged != null)
            {
                PropertyChanged(this, new PropertyChangedEventArgs("SelectedTile"));
            }
        }
 public override void ChangeTile(Tile tile)
 {
     // NOP   
 }
Пример #11
0
        public override void ChangeTile(Tile tile)
        {
            SelectedTile = tile;

            if (SelectedTile != null)
            {
                ConstructTool();
            }
            else
            {
                Tool = null;
                ToolCursor = null;
            }

            if (PropertyChanged != null)
            {
                PropertyChanged(this, new PropertyChangedEventArgs("SelectedTile"));
            }
        }
Пример #12
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 public SingleTileCursor(Tile tile)
 {
     _tile = tile;
 }
Пример #13
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        public void RemoveTile(Tile tile)
        {
            Tileset.Remove(tile);

            if (TilesetModified != null)
                TilesetModified(this, new EventArgs());
        }
Пример #14
0
        public override void Start(IGameplayContainer container)
        {
            if (Direction == Direction.Unknown)
            {
                Direction = Direction.Right;
            }

            container.GameAct += Update;

            pushX = pushY = 0;
            dragX = dragY = resistX = resistY = 1;

            if (Parent.Screen != null && position != null)
            {
                overTile = Parent.Screen.TileAt(position.Position.X, position.Position.Y);
            }
        }
Пример #15
0
 public SingleTileBrush(Tile tile)
 {
     this._tile = tile;
     _cells = new TileBrushCell[][]
     {
         new TileBrushCell[]
         {
             new TileBrushCell()
             {
                 tile = _tile,
                 x = 0,
                 y = 0
             }
         }
     };
 }
Пример #16
0
        protected override void Update()
        {
            if (!CanMove || Parent.Paused) return;

            float accelX = (pendingVx - vx) * dragX;
            vx += accelX;

            float accelY = (pendingVy - vy) * dragY;
            vy += accelY;

            if (!Flying)
            {
                float gmult = (overTile != null) ? overTile.Properties.GravityMult : 1;

                if (Parent.Container.IsGravityFlipped)
                {
                    vy -= Parent.Container.Gravity * gmult;
                    if (vy < -Const.TerminalVel) vy = -Const.TerminalVel;
                }
                else
                {
                    vy += Parent.Container.Gravity * gmult;
                    if (vy > Const.TerminalVel) vy = Const.TerminalVel;
                }
            }

            if (FlipSprite)
            {
                SpriteComponent sprite = Parent.GetComponent<SpriteComponent>();
                if (sprite != null) sprite.HorizontalFlip = (Direction == Direction.Left);
            }

            Tile nextOverTile = null;

            if (position != null)
            {
                float deltaX = vx + pushX;
                float deltaY = vy + pushY;

                PointF pos = position.Position;
                if (collision == null)
                {
                    pos.X += deltaX;
                    pos.Y += deltaY;
                }
                else
                {
                    if ((!collision.BlockLeft && deltaX < 0) || (!collision.BlockRight && deltaX > 0)) pos.X += deltaX;
                    if ((!collision.BlockTop && deltaY < 0) || (!collision.BlockBottom && deltaY > 0)) pos.Y += deltaY;
                }
                position.SetPosition(pos);

                nextOverTile = Parent.Screen.TileAt(position.Position.X, position.Position.Y);
            }

            if (Parent.Name == "Player")
            {
                if (overTile != null && nextOverTile != null && nextOverTile.Properties.Name != overTile.Properties.Name)
                {
                    if (overTile.Properties.OnLeave != null) EffectParser.GetLateBoundEffect(overTile.Properties.OnLeave)(Parent);
                    if (nextOverTile.Properties.OnEnter != null) EffectParser.GetLateBoundEffect(nextOverTile.Properties.OnEnter)(Parent);
                }

                if (nextOverTile != null && nextOverTile.Properties.OnOver != null)
                {
                    EffectParser.GetLateBoundEffect(nextOverTile.Properties.OnOver)(Parent);
                }
            }

            vx *= resistX;
            vy *= resistY;
            resistX = resistY = 1;

            pendingVx = vx;
            pendingVy = vy;

            overTile = nextOverTile;
            pushX = pushY = 0;
            dragX = dragY = 1;
        }
Пример #17
0
 public void AddTile(Tile tile, int x, int y)
 {
     TileBrushCell cell = new TileBrushCell { x = x, y = y, tile = tile };
     _cells[x][y] = cell;
 }
Пример #18
0
 private void TileChanged(Tile tile)
 {
     this.CurrentBrush = tile == null ? null : new SingleTileBrush(tile);
     AssembleTool();
 }
 public virtual void ChangeTile(Tile tile)
 {
     _selectedTile = tile;
     OnPropertyChanged("SelectedTile");
 }