public void LoadMainGameArea() { int blocksAcross = 20; int blocksDown = 20; Vector2 startingPosition = new Vector2(100, 100); mainGameArea = new MainView(startingPosition, blocksAcross, blocksDown); mainGameArea.AddBuilding(); }
public void LoadInformationArea() { int blocksAcross = 15; int blocksDown = 20; Vector2 startingPosition = new Vector2(1000, 100); informationArea = new MainView(startingPosition, blocksAcross, blocksDown); informationArea.placeIcons(new Vector2(1000 + (40 * 0), 100 + (40 * 6)), new Vector2(1000 + (40 * 1), 100 + (40 * 6)), new Vector2(1000 + (40 * 2), 100 + (40 * 6))); informationArea.PlaceUIBackground(new Vector2(1000 + (40 * 0), 100 + (40 * 7)), new Vector2(1000 + (40 * 0), 100 + (40 * 7)), new Vector2(1000 + (40 * 0), 100 + (40 * 7)), new Vector2(1000 + (40 * 4), 100 + (40 * 10)), new Vector2(1000 + (40 * 9), 100 + (40 * 10))); }