Пример #1
0
        private void loadUserMap()
        {
            string filePath = Path.Combine(path, usersFile);

            if (!File.Exists(filePath))
            {
                return;
            }

            byte[]    read   = File.ReadAllBytes(filePath);
            BinReader reader = new BinReader(read);
            UInt32    count  = reader.readUInt32();

            while (count > 0)
            {
                ulong  key = reader.readUInt64();
                string uid = reader.readUTF8String();
                users.Add(key, uid);
                count--;
            }
        }
Пример #2
0
        private void loadIntervallist()
        {
            string filepath = Path.Combine(path, intervalFile);

            if (!File.Exists(filepath))
            {
                return;
            }

            userTimeCD.Clear();
            byte[]    read   = File.ReadAllBytes(filepath);
            BinReader reader = new BinReader(read);

            int count = reader.readInt();

            for (int i = 0; i < count; i++)
            {
                ulong id   = reader.readUInt64();
                int   time = reader.readInt();
                userTimeCD.Add(id, time);
            }
        }
Пример #3
0
 public void deserialize(BinReader r)
 {
     game = r.readUTF8String();
     key  = r.readUTF8String();
 }