internal static void addBottomCollisionSection(LipSection section) { if (bottomLipCollisionSections.Count == 0) { collisionEnabled = section.CollisionEnabled; bottomLipsRigid = section.LipsRigid; } bottomLipCollisionSections.Add(section); }
internal static void addTopCollisionSection(LipSection section) { if (topLipCollisionSections.Count == 0) { collisionEnabled = section.CollisionEnabled; topLipsRigid = section.LipsRigid; } topLipCollisionSections.Add(section); }
internal static void removeBottomCollisionSection(LipSection section) { bottomLipCollisionSections.Remove(section); }
internal static void removeTopCollisionSection(LipSection section) { topLipCollisionSections.Remove(section); }