public ServerConnectionManager()
 {
   IsStarted = false;
   string homeServerSystemId = HomeServerSystemId;
   if (string.IsNullOrEmpty(homeServerSystemId))
     // Watch for all MP 2 media servers, if we don't have a homeserver yet
     _serverWatcher = BuildServerWatcher();
   else
     // If we have a homeserver set, we'll try to connect to it
     _controlPoint = BuildClientControlPoint(homeServerSystemId);
 }
    public ServerConnectionManager()
    {
      IsStarted = false;

      ServerSettings serverSettings = ServiceRegistration.Get<ISettingsManager>().Load<ServerSettings>();
      UPnPConfiguration.USE_IPV4 = serverSettings.UseIPv4;
      UPnPConfiguration.USE_IPV6 = serverSettings.UseIPv6;
      UPnPConfiguration.IP_ADDRESS_BINDINGS = serverSettings.IPAddressBindingsList;

      string homeServerSystemId = HomeServerSystemId;
      if (string.IsNullOrEmpty(homeServerSystemId))
        // Watch for all MP 2 media servers, if we don't have a homeserver yet
        _serverWatcher = BuildServerWatcher();
      else
        // If we have a homeserver set, we'll try to connect to it
        _controlPoint = BuildClientControlPoint(homeServerSystemId);
    }
    public void SetNewHomeServer(string backendServerSystemId)
    {
      ServiceRegistration.Get<ILogger>().Info("ServerConnectionManager: Attaching to MediaPortal backend server '{0}'", backendServerSystemId);

      ServiceRegistration.Get<ILogger>().Debug("ServerConnectionManager: Stopping to watch for MediaPortal servers");
      lock (_syncObj)
        if (_serverWatcher != null)
        {
          _serverWatcher.Stop();
          _serverWatcher = null;
        }

      ServiceRegistration.Get<ILogger>().Debug("ServerConnectionManager: Building UPnP control point for communication with the new home server");
      UPnPClientControlPoint cp;
      lock (_syncObj)
        cp = _controlPoint;
      if (cp != null)
        cp.Stop(); // Must be outside the lock - sends messages
      lock (_syncObj)
      {
        ISettingsManager settingsManager = ServiceRegistration.Get<ISettingsManager>();
        ServerConnectionSettings settings = settingsManager.Load<ServerConnectionSettings>();
        // Here, we only set the system ID of the new home server. The server's system ID will remain in the settings
        // until method SetNewHomeServer is called again.
        settings.HomeServerSystemId = backendServerSystemId;
        settingsManager.Save(settings);
        _controlPoint = BuildClientControlPoint(backendServerSystemId);
      }
      _controlPoint.Start(); // Outside the lock
      ServerConnectionMessaging.SendServerConnectionStateChangedMessage(ServerConnectionMessaging.MessageType.HomeServerAttached);
    }
    public void DetachFromHomeServer()
    {
      ISettingsManager settingsManager = ServiceRegistration.Get<ISettingsManager>();
      ServerConnectionSettings settings = settingsManager.Load<ServerConnectionSettings>();
      ServiceRegistration.Get<ILogger>().Info("ServerConnectionManager: Detaching from home server '{0}'", settings.HomeServerSystemId);

      UPnPServerControllerServiceProxy sc = ServerControllerServiceProxy;
      if (sc != null)
        try
        {
          sc.AttachedClientsChanged -= OnAttachedClientsChanged;
          sc.ConnectedClientsChanged -= OnConnectedClientsChanged;
        }
        catch (Exception e)
        {
          ServiceRegistration.Get<ILogger>().Warn("ServerConnectionManager: Error detaching from home server '{0}'", e, HomeServerSystemId);
        }

      ServiceRegistration.Get<ILogger>().Debug("ServerConnectionManager: Closing server connection");
      UPnPClientControlPoint cp;
      lock (_syncObj)
        cp = _controlPoint;
      if (cp != null)
        cp.Stop(); // Must be outside the lock - sends messages
      lock (_syncObj)
      {
        settings.HomeServerSystemId = null;
        settings.LastHomeServerName = null;
        settings.LastHomeServerSystem = null;
        settingsManager.Save(settings);
        _controlPoint = null;
      }
      ServerConnectionMessaging.SendServerConnectionStateChangedMessage(ServerConnectionMessaging.MessageType.HomeServerDetached);

      ServiceRegistration.Get<ILogger>().Debug("ServerConnectionManager: Starting to watch for MediaPortal servers");
      if (_serverWatcher == null)
      {
        lock (_syncObj)
          _serverWatcher = BuildServerWatcher();
        _serverWatcher.Start(); // Outside the lock
      }
    }
 protected UPnPServerWatcher BuildServerWatcher()
 {
   UPnPServerWatcher result = new UPnPServerWatcher();
   result.AvailableBackendServersChanged += OnAvailableBackendServersChanged;
   return result;
 }