public ActionScreenHumanView(PlayerInfo playerInfo, CharacterInfo selectedCharacter, ContentManager contentLoader) : base(playerInfo, selectedCharacter, contentLoader) { mMmoCameraDesc = new MmoCameraDesc(); mCamera = new StaticCamera(); mShadowViewMode = false; mBright = 0.1f; mContrast = 1.0f; mBrightParam = null; mContrastParam = null; mAvatarBepuEntity = null; mCameraSmoothingEngaged = false; mAimingCameraOffset = new Vector3(5.0f, 3.0f, 5.0f); mInputProcs = new Dictionary<Type, InputProcessor>[(int)(InputMode.COUNT)]; mInputProcs[(int)(InputMode.Aloof)] = new Dictionary<Type, InputProcessor>(); mInputProcs[(int)(InputMode.Aiming)] = new Dictionary<Type, InputProcessor>(); mCrosshairs = null; mInventoryPanel = null; }
public ActionScreenHumanView(PlayerInfo playerInfo, CharacterInfo selectedCharacter, ContentManager contentLoader) : base(playerInfo, selectedCharacter, contentLoader) { mMmoCameraDesc = new MmoCameraDesc(); mCamera = new StaticCamera(); mShadowViewMode = false; mBright = 0.1f; mContrast = 1.0f; mBrightParam = null; mContrastParam = null; mAvatarBepuEntity = null; mCameraSmoothingEngaged = false; mAimingCameraOffset = new Vector3(5.0f, 3.0f, 5.0f); mInputProcs = new Dictionary <Type, InputProcessor> [(int)(InputMode.COUNT)]; mInputProcs[(int)(InputMode.Aloof)] = new Dictionary <Type, InputProcessor>(); mInputProcs[(int)(InputMode.Aiming)] = new Dictionary <Type, InputProcessor>(); mCrosshairs = null; mInventoryPanel = null; }
public CameraComponent(Actor owner) : base(owner) { mCamera = new StaticCamera(); }