private void HitSparks(BEPUutilities.Vector3 position) { Actor sparks = GameResources.ActorManager.SpawnTemplate("Sparks"); TransformComponent sparksXForm = sparks.GetComponent <TransformComponent>(ActorComponent.ComponentType.Transform); sparksXForm.Translation = BepuConverter.Convert(position); Sparks sparksBehavior = sparks.GetBehavior <Sparks>(); sparksBehavior.Emit(); }
private void BashDust(BEPUutilities.Vector3 position) { Actor dust = GameResources.ActorManager.SpawnTemplate("Dust"); TransformComponent dustXForm = dust.GetComponent <TransformComponent>(ActorComponent.ComponentType.Transform); dustXForm.Translation = BepuConverter.Convert(position); Sparks sparksBehavior = dust.GetBehavior <Sparks>(); sparksBehavior.Emit(); }