public void Play() { var mazeGenerator = new MazeGenerator(); var maze = mazeGenerator.GenerateSmart(20, 10); var draw = new Drawer(); draw.DrawMaze(maze); var continuePlay = true; while (continuePlay) { var key = Console.ReadKey(); switch (key.Key) { case ConsoleKey.LeftArrow: case ConsoleKey.A: maze.TryToStep(Direction.Left); break; case ConsoleKey.RightArrow: case ConsoleKey.D: maze.TryToStep(Direction.Right); break; case ConsoleKey.UpArrow: case ConsoleKey.W: maze.TryToStep(Direction.Top); break; case ConsoleKey.DownArrow: case ConsoleKey.S: maze.TryToStep(Direction.Bottom); break; case ConsoleKey.Escape: continuePlay = false; break; } draw.DrawMaze(maze); } Console.WriteLine("GoodBye"); }
public void Play() { var mazeGenerator = new MazeGenerator(); this.Maze = mazeGenerator.GenerateSmartByAnton(31, 17); // Варинат Павла: var maze = mazeGenerator.GenerateSmart(15, 12); var draw = new Drawer(); var continuePlay = true; while (continuePlay) { draw.DrawMaze(this.Maze); var key = Console.ReadKey(); switch (key.Key) { case ConsoleKey.UpArrow: case ConsoleKey.W: this.Maze.TryToStep(Direction.Up); break; case ConsoleKey.DownArrow: case ConsoleKey.S: this.Maze.TryToStep(Direction.Down); break; case ConsoleKey.LeftArrow: case ConsoleKey.A: this.Maze.TryToStep(Direction.Left); break; case ConsoleKey.RightArrow: case ConsoleKey.D: this.Maze.TryToStep(Direction.Right); break; case ConsoleKey.Escape: continuePlay = false; break; } } Console.WriteLine("Goodbye!"); }