Пример #1
0
        private void DrawCell(Coord mazeCoord)
        {
            Coord pixCoord = new Coord(mazeCoord.X * MULTIPLIER + OFFSET, mazeCoord.Y * MULTIPLIER + OFFSET + 1, mazeCoord.Z * MULTIPLIER + OFFSET);

            Cell cell = grid[mazeCoord];

            foreach (Direction d in allDirections)
            {
                if (cell.GetPassage(d))
                {
                    DrawPassage(pixCoord, cell, d);
                }
                else
                {
                    if (BOUNCERS && d.Dy == -1 && cell.GetPassage(d.Opposite))
                    {
                        DrawBouncer(pixCoord, cell, d);
                    }
                    else
                    {
                        DrawWall(pixCoord, cell, d);
                    }
                }
            }
        }
Пример #2
0
        private void DrawCell(Coord coord)
        {
            int pixX = coord.X * 2 + 1, pixY = coord.Y * 2 + 1;

            pixels[pixX, pixY] = ' ';

            Cell cell = grid[coord];

            if (cell.GetPassage(new Direction(-1, 0, 0)))
            {
                pixels[pixX - 1, pixY] = ' ';
            }
            if (cell.GetPassage(new Direction(1, 0, 0)))
            {
                pixels[pixX + 1, pixY] = ' ';
            }
            if (cell.GetPassage(new Direction(0, -1, 0)))
            {
                pixels[pixX, pixY - 1] = ' ';
            }
            if (cell.GetPassage(new Direction(0, 1, 0)))
            {
                pixels[pixX, pixY + 1] = ' ';
            }
        }