Пример #1
0
        public override MatrixMethod Subtract(MatrixMethod matrix)
        {
            if (matrix.GetType() != typeof(Triangle))
            {
                base.Add(matrix);
            }
            Triangle triangle = new Triangle(size, UsePointers);

            triangle.StopWatchReset();
            triangle.sw.Start();
            for (int i = 0; i < data.Length; i++)
            {
                triangle.data[i] = data[i] - matrix.data[i];
            }
            triangle.sw.Stop();
            return(triangle);
        }
Пример #2
0
        public override MatrixMethod Add(MatrixMethod matrix)
        {
            if (matrix.GetType() != typeof(Block))
            {
                base.Add(matrix);
            }
            Block triangle = new Block(size, UsePointers);

            triangle.StopWatchReset();
            triangle.sw.Start();
            for (int i = 0; i < data.Length; i++)
            {
                triangle.data[i] = data[i] + matrix.data[i];
            }
            triangle.sw.Stop();
            return(triangle);
        }