public void Update() { currentTime = stopwatch.ElapsedMilliseconds; deltaTime = (currentTime - lastTime) / 1000.0f; timer += deltaTime; if (timer >= 1) { fps = frames; frames = 0; timer -= 1; } frames++; tank.Update(deltaTime); barrel.Update(deltaTime); CurCenter = Program.Center; lastTime = currentTime; }
void GameUpdate() { currentTime = stopwatch.ElapsedMilliseconds; deltaTime = (currentTime - lastTime) / 1000.0f; timer += deltaTime; if (timer >= 1) { fps = frames; frames = 0; timer -= 1; } frames++; player.Update(deltaTime); background.Update(deltaTime); EnemyManager.Update(deltaTime); PickupManager.Update(deltaTime); SmokeManager.Update(deltaTime); CurCenter = Program.Center; lastTime = currentTime; }