Пример #1
0
        private Sliced_path generate_path(Slice_sequence sequence)
        {
            Sliced_path_generator gen;

            if (!_should_smooth_chords)
            {
                gen = new Sliced_path_generator(_general_tolerance);
            }
            else
            {
                gen = new Sliced_path_smooth_generator(_general_tolerance, 0.1 * _tool_r);
            }

            gen.Append_spiral(sequence.Root_slice.Center, sequence.Root_slice.End, _spiral_tangent, _max_ted, _tool_r, _dir == RotationDirection.Unknown ? RotationDirection.CCW : _dir);
            gen.Append_slice_sequence(sequence);

            return(gen.Path);
        }
Пример #2
0
        private Sliced_path generate_path(Slice_sequence sequence)
        {
            Sliced_path_generator gen;

            if (!_should_smooth_chords)
            {
                gen = new Sliced_path_generator(_general_tolerance);
            }
            else
            {
                gen = new Sliced_path_smooth_generator(_general_tolerance, 0.1 * _tool_r);
            }

            // NOTE: this manipulations are to make the beginning of spiral tangent to the polyline
            object   obj     = _poly.GetSegment(0);
            Vector2d tangent = new Vector2d();

            if (obj is Line2F)
            {
                Line2F line = (Line2F)obj;
                tangent = new Vector2d(line.p1, line.p2);
            }
            else if (obj is Arc2F)
            {
                Arc2F arc = (Arc2F)obj;
                tangent = new Vector2d(arc.Center, arc.P1).Normal();
                if (arc.Direction == RotationDirection.CW)
                {
                    tangent = tangent.Inverted();
                }
            }

            gen.Append_spiral(sequence.Root_slice.Center, sequence.Root_slice.End, tangent, _max_ted, _tool_r, _dir == RotationDirection.Unknown ? RotationDirection.CCW : _dir);
            gen.Append_slice_sequence(sequence);

            return(gen.Path);
        }