public static HSBColor FromColor(Color color) { HSBColor ret = new HSBColor(0f, 0f, 0f, color.a); float r = color.r; float g = color.g; float b = color.b; float max = Mathf.Max(r, Mathf.Max(g, b)); if (max <= 0) { return ret; } float min = Mathf.Min(r, Mathf.Min(g, b)); float dif = max - min; if (max > min) { if (g == max) { ret.h = (b - r)/dif*60f + 120f; } else if (b == max) { ret.h = (r - g)/dif*60f + 240f; } else if (b > g) { ret.h = (g - b)/dif*60f + 360f; } else { ret.h = (g - b)/dif*60f; } if (ret.h < 0) { ret.h = ret.h + 360f; } } else { ret.h = 0; } ret.h *= 1f/360f; ret.s = (dif/max)*1f; ret.b = max; return ret; }
private void RefreshContinued() { normalColor = thisImage.color; if (highlightWhen != HighlightActive.Never) { highlightColor = rippleColor; HSBColor highlightColorHSB = HSBColor.FromColor(highlightColor); HSBColor normalColorHSB = HSBColor.FromColor(normalColor); if (highlightColorHSB.s <= 0.05f) { if (highlightColorHSB.b > 0.5f) { if (normalColorHSB.b > 0.9f) { highlightColorHSB.h = normalColorHSB.h; highlightColorHSB.s = normalColorHSB.s - 0.1f; highlightColorHSB.b = normalColorHSB.b + 0.2f; } else { highlightColorHSB.h = normalColorHSB.h; highlightColorHSB.s = normalColorHSB.s; highlightColorHSB.b = normalColorHSB.b + 0.2f; } } else { highlightColorHSB.h = normalColorHSB.h; highlightColorHSB.s = normalColorHSB.s; highlightColorHSB.b = normalColorHSB.b - 0.15f; } highlightColor = HSBColor.ToColor(highlightColorHSB); highlightColor.a = normalColor.a; } else { highlightColor.r = Anim.Linear(normalColor.r, highlightColor.r, 0.2f, 1f); highlightColor.g = Anim.Linear(normalColor.g, highlightColor.g, 0.2f, 1f); highlightColor.b = Anim.Linear(normalColor.b, highlightColor.b, 0.2f, 1f); highlightColor.a = Anim.Linear(normalColor.a, highlightColor.a, 0.2f, 1f); } } animationDuration = 4 / rippleSpeed; }
public static HSBColor Lerp(HSBColor a, HSBColor b, float t) { float h, s; //check special case black (Color.b==0): interpolate neither hue nor saturation! //check special case grey (Color.s==0): don't interpolate hue! if (a.m_B == 0) { h = b.m_H; s = b.m_S; } else if (b.m_B == 0) { h = a.m_H; s = a.m_S; } else { if (a.m_S == 0) { h = b.m_H; } else if (b.m_S == 0) { h = a.m_H; } else { // works around bug with LerpAngle float angle = Mathf.LerpAngle(a.m_H * 360f, b.m_H * 360f, t); while (angle < 0f) { angle += 360f; } while (angle > 360f) { angle -= 360f; } h = angle / 360f; } s = Mathf.Lerp(a.m_S, b.m_S, t); } return(new HSBColor(h, s, Mathf.Lerp(a.m_B, b.m_B, t), Mathf.Lerp(a.m_A, b.m_A, t))); }
public void Setup() { contractedListColor = thisImage.color; normalColor = expandedListColor; contractedNormalShadow = shadowConfig.shadowNormalSize; contractedHoverShadow = shadowConfig.shadowActiveSize; if (textLine) { textLineAlpha = textLine.color.a; } listItemObjects = new GameObject[listItems.Length]; for (int i = 0; i < listItems.Length; i++) { listItem = Instantiate(listItemPrefab) as GameObject; listItemObjects[i] = listItem; listItem.transform.SetParent(listLayer.transform); listItem.GetComponent <RectTransform>().localScale = new Vector3(1f, 1f, 1f); listItem.transform.localPosition = new Vector3(listItem.transform.localPosition.x, listItem.transform.localPosition.y, 0f); listItem.transform.localRotation = new Quaternion(0f, 0f, 0f, 0f); listItem.GetComponentInChildren <Text>().text = listItems[i]; SelectionListItemConfig tempConfig = listItem.GetComponent <SelectionListItemConfig>(); tempConfig.listId = i; RippleConfig tempRippleConfig = tempConfig.GetComponent <RippleConfig>(); if (rippleEnabled) { tempRippleConfig.autoSize = false; tempRippleConfig.rippleSize = rippleSize; tempRippleConfig.rippleSpeed = rippleSpeed; tempRippleConfig.rippleColor = rippleColor; tempRippleConfig.rippleStartAlpha = rippleStartAlpha; tempRippleConfig.rippleEndAlpha = rippleEndAlpha; tempRippleConfig.moveTowardCenter = moveTowardCenter; tempRippleConfig.toggleMask = toggleMask; } else { tempRippleConfig.autoSize = false; tempRippleConfig.rippleSize = 0; tempRippleConfig.rippleStartAlpha = 0f; tempRippleConfig.rippleEndAlpha = 0f; } if (highlightWhen == HighlightActive.Never) { tempRippleConfig.highlightWhen = RippleConfig.HighlightActive.Never; } else if (highlightWhen == HighlightActive.Clicked) { tempRippleConfig.highlightWhen = RippleConfig.HighlightActive.Clicked; } else if (highlightWhen == HighlightActive.Hovered) { tempRippleConfig.highlightWhen = RippleConfig.HighlightActive.Hovered; } tempRippleConfig.Refresh(); listItem.GetComponent <Image>().color = normalColor; listItem.GetComponent <SelectionListItemConfig>().Setup(); } highlightColor = rippleColor; HSBColor highlightColorHSB = HSBColor.FromColor(highlightColor); if (highlightColorHSB.s <= 0.05f) { highlightColorHSB.s = 0f; highlightColorHSB.b = 0.9f; } else { highlightColorHSB.s = 0.1f; highlightColorHSB.b = 1f; } highlightColor = HSBColor.ToColor(highlightColorHSB); highlightColor.a = 1f; HSBColor normalColorHSB = HSBColor.FromColor(normalColor); if (normalColorHSB.b > 0.1f) { highlightColor *= normalColor; } else { highlightColor.a = 0.2f; } originalHeight = thisRect.sizeDelta.y; originalPos = thisRect.anchoredPosition.y; listLayer.SetActive(false); listCanvasGroup.interactable = false; listCanvasGroup.blocksRaycasts = false; listCanvasGroup.alpha = 0f; listLayer.GetComponent <Image>().color = expandedListColor; }
public static Color ToColor(HSBColor hsbColor) { float r = hsbColor.b; float g = hsbColor.b; float b = hsbColor.b; if (hsbColor.s != 0) { float max = hsbColor.b; float dif = hsbColor.b*hsbColor.s; float min = hsbColor.b - dif; float h = hsbColor.h*360f; if (h < 60f) { r = max; g = h*dif/60f + min; b = min; } else if (h < 120f) { r = -(h - 120f)*dif/60f + min; g = max; b = min; } else if (h < 180f) { r = min; g = max; b = (h - 120f)*dif/60f + min; } else if (h < 240f) { r = min; g = -(h - 240f)*dif/60f + min; b = max; } else if (h < 300f) { r = (h - 240f)*dif/60f + min; g = min; b = max; } else if (h <= 360f) { r = max; g = min; b = -(h - 360f)*dif/60 + min; } else { r = 0; g = 0; b = 0; } } return new Color(Mathf.Clamp01(r), Mathf.Clamp01(g), Mathf.Clamp01(b), hsbColor.a); }
public static void Test() { HSBColor color; color = new HSBColor(Color.red); Debug.Log("red: " + color); color = new HSBColor(Color.green); Debug.Log("green: " + color); color = new HSBColor(Color.blue); Debug.Log("blue: " + color); color = new HSBColor(Color.grey); Debug.Log("grey: " + color); color = new HSBColor(Color.white); Debug.Log("white: " + color); color = new HSBColor(new Color(0.4f, 1f, 0.84f, 1f)); Debug.Log("0.4, 1f, 0.84: " + color); Debug.Log("164,82,84 .... 0.643137f, 0.321568f, 0.329411f :" + ToColor(new HSBColor(new Color(0.643137f, 0.321568f, 0.329411f)))); }
public static HSBColor Lerp(HSBColor a, HSBColor b, float t) { float h, s; //check special case black (color.b==0): interpolate neither hue nor saturation! //check special case grey (color.s==0): don't interpolate hue! if (a.b == 0) { h = b.h; s = b.s; } else if (b.b == 0) { h = a.h; s = a.s; } else { if (a.s == 0) { h = b.h; } else if (b.s == 0) { h = a.h; } else { // works around bug with LerpAngle float angle = Mathf.LerpAngle(a.h*360f, b.h*360f, t); while (angle < 0f) angle += 360f; while (angle > 360f) angle -= 360f; h = angle/360f; } s = Mathf.Lerp(a.s, b.s, t); } return new HSBColor(h, s, Mathf.Lerp(a.b, b.b, t), Mathf.Lerp(a.a, b.a, t)); }
public void Refresh() { if (autoSize) { Rect tempRect = gameObject.GetComponent <RectTransform>().rect; if (tempRect.width > tempRect.height) { rippleSize = Mathf.RoundToInt(tempRect.width); } else { rippleSize = Mathf.RoundToInt(tempRect.height); } rippleSize = Mathf.RoundToInt(rippleSize * sizePercentage / 100f); } normalColor = thisImage.color; if (highlightWhen != HighlightActive.Never) { highlightColor = rippleColor; HSBColor highlightColorHSB = HSBColor.FromColor(highlightColor); HSBColor normalColorHSB = HSBColor.FromColor(normalColor); if (highlightColorHSB.s <= 0.05f) { if (highlightColorHSB.b > 0.5f) { if (normalColorHSB.b > 0.9f) { highlightColorHSB.h = normalColorHSB.h; highlightColorHSB.s = normalColorHSB.s - 0.1f; highlightColorHSB.b = normalColorHSB.b + 0.2f; } else { highlightColorHSB.h = normalColorHSB.h; highlightColorHSB.s = normalColorHSB.s; highlightColorHSB.b = normalColorHSB.b + 0.2f; } } else { highlightColorHSB.h = normalColorHSB.h; highlightColorHSB.s = normalColorHSB.s; highlightColorHSB.b = normalColorHSB.b - 0.15f; } highlightColor = HSBColor.ToColor(highlightColorHSB); highlightColor.a = normalColor.a; } else { highlightColor.r = Anim.Linear(normalColor.r, highlightColor.r, 0.2f, 1f); highlightColor.g = Anim.Linear(normalColor.g, highlightColor.g, 0.2f, 1f); highlightColor.b = Anim.Linear(normalColor.b, highlightColor.b, 0.2f, 1f); highlightColor.a = Anim.Linear(normalColor.a, highlightColor.a, 0.2f, 1f); } } animationDuration = 4 / rippleSpeed; }
public void Setup() { assignComponents(); if (expanded) { var tmp = thisRect.sizeDelta; tmp.y = originalHeight; thisRect.sizeDelta = tmp; var tmp2 = thisRect.anchoredPosition; tmp2.y = originalPos; thisRect.anchoredPosition = tmp2; ContractList(); } listLayer.GetComponent <RectTransform> ().anchoredPosition = Vector2.zero; selectedText.text = defaultText; // Debug.LogWarning ("LIST HEIGHT: "+listheight); // Debug.LogWarning ("LIST LAYER HEIGHT: "+listLayerHeight); currentSelection = -1; contractedListColor = thisImage.color; normalColor = expandedListColor; if (shadowConfig != null) { contractedNormalShadow = shadowConfig.shadowNormalSize; contractedHoverShadow = shadowConfig.shadowActiveSize; } if (textLine) { textLineAlpha = textLine.color.a; } listItemObjects = new GameObject[listItems.Length]; // clear old foreach (Transform r in listLayer.transform) { Destroy(r.gameObject); } for (int i = 0; i < listItems.Length; i++) { listItem = Instantiate(listItemPrefab) as GameObject; listItemObjects[i] = listItem; listItem.transform.SetParent(listLayer.transform); listItem.GetComponent <RectTransform>().localScale = new Vector3(1f, 1f, 1f); listItem.transform.localPosition = new Vector3(listItem.transform.localPosition.x, listItem.transform.localPosition.y, 0f); listItem.transform.localRotation = new Quaternion(0f, 0f, 0f, 0f); listItem.GetComponentInChildren <Text>().text = listItems[i]; SelectionListItemConfig tempConfig = listItem.GetComponent <SelectionListItemConfig>(); tempConfig.listId = i; RippleConfig tempRippleConfig = tempConfig.GetComponent <RippleConfig>(); if (rippleEnabled) { tempRippleConfig.autoSize = false; tempRippleConfig.rippleSize = rippleSize; tempRippleConfig.rippleSpeed = rippleSpeed; tempRippleConfig.rippleColor = rippleColor; tempRippleConfig.rippleStartAlpha = rippleStartAlpha; tempRippleConfig.rippleEndAlpha = rippleEndAlpha; tempRippleConfig.moveTowardCenter = moveTowardCenter; tempRippleConfig.toggleMask = toggleMask; } else { tempRippleConfig.autoSize = false; tempRippleConfig.rippleSize = 0; tempRippleConfig.rippleStartAlpha = 0f; tempRippleConfig.rippleEndAlpha = 0f; } if (highlightWhen == HighlightActive.Never) { tempRippleConfig.highlightWhen = RippleConfig.HighlightActive.Never; } else if (highlightWhen == HighlightActive.Clicked) { tempRippleConfig.highlightWhen = RippleConfig.HighlightActive.Clicked; } else if (highlightWhen == HighlightActive.Hovered) { tempRippleConfig.highlightWhen = RippleConfig.HighlightActive.Hovered; } tempRippleConfig.Refresh(); listItem.GetComponent <Image>().color = normalColor; listItem.GetComponent <SelectionListItemConfig>().Setup(); } highlightColor = rippleColor; HSBColor highlightColorHSB = HSBColor.FromColor(highlightColor); if (highlightColorHSB.s <= 0.05f) { highlightColorHSB.s = 0f; highlightColorHSB.b = 0.9f; } else { highlightColorHSB.s = 0.1f; highlightColorHSB.b = 1f; } highlightColor = HSBColor.ToColor(highlightColorHSB); highlightColor.a = 1f; HSBColor normalColorHSB = HSBColor.FromColor(normalColor); if (normalColorHSB.b > 0.1f) { highlightColor *= normalColor; } else { highlightColor.a = 0.2f; } originalHeight = thisRect.sizeDelta.y; originalPos = thisRect.anchoredPosition.y; listLayer.SetActive(false); listCanvasGroup.interactable = false; listCanvasGroup.blocksRaycasts = false; listCanvasGroup.alpha = 0f; listLayer.GetComponent <Image>().color = expandedListColor; }