Пример #1
0
        private static MaterialTextureSet CreateTextureSet(MaterialTag materialTag, Color color, Texture2D albedo = null, Texture2D specular = null, Texture2D normal = null, Texture2D occlusion = null, Texture2D alpha = null, bool useDFColor = false)
        {
            if (albedo == null)
            {
                albedo = defaultAlbedo;
            }
            if (specular == null)
            {
                specular = defaultSpecular;
            }
            if (normal == null)
            {
                normal = defaultNormal;
            }
            if (occlusion == null)
            {
                occlusion = defaultOcclusion;
            }
            if (alpha == null)
            {
                alpha = defaultAlpha;
            }

            MaterialTextureSet set = new MaterialTextureSet();

            set.tag        = materialTag;
            set.color      = color;
            set.useDFColor = useDFColor;

            string patternID = albedo.GetInstanceID().ToString() + "," + specular.GetInstanceID().ToString();

            if (patternIndex.ContainsKey(patternID))
            {
                set.patternIndex = patternIndex[patternID];
            }
            else
            {
                set.patternIndex        = albedoList.Count;
                patternIndex[patternID] = albedoList.Count;
                albedoList.Add(albedo);
                specularList.Add(specular);
            }

            string shapeID = normal.GetInstanceID().ToString() + "," + occlusion.GetInstanceID().ToString() + "," + alpha.GetInstanceID().ToString();

            if (shapeIndex.ContainsKey(shapeID))
            {
                set.shapeIndex = shapeIndex[shapeID];
            }
            else
            {
                set.shapeIndex      = normalList.Count;
                shapeIndex[shapeID] = normalList.Count;
                normalList.Add(normal);
                occlusionList.Add(occlusion);
                alphaList.Add(alpha);
            }

            return(set);
        }
Пример #2
0
        public static void BuildMaterialCollection()
        {
            var materialGUIDs = AssetDatabase.FindAssets("t:Material", new[] { "Assets/Materials/MaterialTypes" });

            int colorID     = Shader.PropertyToID("_Color");
            int albedoID    = Shader.PropertyToID("_MainTex");
            int specularID  = Shader.PropertyToID("_Specular");
            int normalID    = Shader.PropertyToID("_Normal");
            int occlusionID = Shader.PropertyToID("_Occlusion");
            int heightID    = Shader.PropertyToID("_Height");

            MaterialCollection matCollection = ScriptableObject.CreateInstance <MaterialCollection>();

            patternIndex = new Dictionary <string, int>();
            albedoList   = new List <Texture2D>();
            specularList = new List <Texture2D>();

            shapeIndex    = new Dictionary <string, int>();
            normalList    = new List <Texture2D>();
            occlusionList = new List <Texture2D>();
            alphaList     = new List <Texture2D>();

            defaultAlbedo   = Resources.Load <Texture2D>("Grey");
            defaultSpecular = Resources.Load <Texture2D>("Low_S");

            defaultNormal    = Resources.Load <Texture2D>("Flat_N");
            defaultOcclusion = Resources.Load <Texture2D>("Flat_O");
            defaultAlpha     = Resources.Load <Texture2D>("Opaque_A");

            matCollection.textures.Add(CreateTextureSet(new MaterialTag(), new Color(0.5f, 0.5f, 0.5f, 0.5f), null, null, null, null, null));

            foreach (var item in materialGUIDs)
            {
                var mat = AssetDatabase.LoadAssetAtPath <Material>(AssetDatabase.GUIDToAssetPath(item));

                matCollection.textures.Add(
                    CreateTextureSet(MaterialTag.Parse(mat.name),
                                     mat.GetColor(colorID),
                                     (Texture2D)mat.GetTexture(albedoID),
                                     (Texture2D)mat.GetTexture(specularID),
                                     (Texture2D)mat.GetTexture(normalID),
                                     (Texture2D)mat.GetTexture(occlusionID),
                                     (Texture2D)mat.GetTexture(heightID)));
            }

            Texture2DArray patternArray = new Texture2DArray(256, 256, albedoList.Count, TextureFormat.ARGB32, true, false);

            for (int i = 0; i < albedoList.Count; i++)
            {
                Debug.Log(i + ": " + albedoList[i].name + "," + specularList[i].name);
                MakeUsable(albedoList[i]);
                MakeUsable(specularList[i]);

                if (albedoList[i].width != 256 || albedoList[i].height != 256)
                {
                    TextureScale.Bilinear(albedoList[i], 256, 256);
                }
                if (specularList[i].width != 256 || specularList[i].height != 256)
                {
                    TextureScale.Bilinear(specularList[i], 256, 256);
                }

                var albedoArray   = albedoList[i].GetPixels();
                var specularArray = specularList[i].GetPixels();

                for (int j = 0; j < albedoArray.Length; j++)
                {
                    albedoArray[j].a = specularArray[j].r;
                }

                //No idea why this happens, but it does.
                if (patternArray == null)
                {
                    patternArray = new Texture2DArray(256, 256, albedoList.Count, TextureFormat.ARGB32, true, false);
                }
                patternArray.SetPixels(albedoArray, i);
            }

            patternArray.Apply(true);

            Texture2DArray shapeArray = new Texture2DArray(256, 256, normalList.Count, TextureFormat.ARGB32, true, true);

            for (int i = 0; i < normalList.Count; i++)
            {
                Debug.Log(i + ": " + normalList[i].name + "," + occlusionList[i].name + "," + alphaList[i].name);
                MakeUsable(normalList[i]);
                MakeUsable(occlusionList[i]);
                MakeUsable(alphaList[i]);

                if (normalList[i].width != 256 || normalList[i].height != 256)
                {
                    TextureScale.Bilinear(normalList[i], 256, 256);
                }
                if (occlusionList[i].width != 256 || occlusionList[i].height != 256)
                {
                    TextureScale.Bilinear(occlusionList[i], 256, 256);
                }
                if (alphaList[i].width != 256 || alphaList[i].height != 256)
                {
                    TextureScale.Bilinear(alphaList[i], 256, 256);
                }

                var normalArray    = normalList[i].GetPixels();
                var occlusionArray = occlusionList[i].GetPixels();
                var alphaArray     = alphaList[i].GetPixels();


                for (int j = 0; j < normalArray.Length; j++)
                {
                    normalArray[j] = new Color(occlusionArray[j].r, normalArray[j].b, alphaArray[j].r, normalArray[j].a);
                }

                shapeArray.SetPixels(normalArray, i);
            }

            shapeArray.Apply(true);

            AssetDatabase.CreateAsset(patternArray, "Assets/Resources/patternTextures.asset");
            AssetDatabase.CreateAsset(shapeArray, "Assets/Resources/shapeTextures.asset");
            AssetDatabase.CreateAsset(matCollection, "Assets/Resources/materialDefinitions.asset");
            AssetDatabase.SaveAssets();
        }
Пример #3
0
 public static bool TryParse(string value, out MaterialTag result)
 {
     result = new MaterialTag();
     if (value.Contains(":"))
     {
         var values = value.Split(':');
         if (values[0] == "*")
         {
             result.type = MaterialType.NONE;
         }
         else
         {
             try
             {
                 result.type = (MaterialType)Enum.Parse(typeof(MaterialType), values[0]);
             }
             catch (Exception)
             {
                 return(false);
             }
         }
         if (values.Length > 1)
         {
             if (values[1] != "*")
             {
                 result.tag1 = values[1];
             }
         }
         if (values.Length > 2)
         {
             if (values[2] != "*")
             {
                 result.tag2 = values[2];
             }
         }
         return(true);
     }
     else
     {
         var values = value.Split('-');
         if (values[0] == "_")
         {
             result.type = MaterialType.NONE;
         }
         else
         {
             try
             {
                 result.type = (MaterialType)Enum.Parse(typeof(MaterialType), values[0]);
             }
             catch (Exception)
             {
                 return(false);
             }
         }
         if (values.Length == 4)
         {
             string tag1 = values[1] + "-" + values[2];
             result.tag1 = tag1;
             if (values[3] != "_")
             {
                 result.tag2 = values[3];
             }
         }
         else
         {
             if (values.Length > 1)
             {
                 if (values[1] != "_")
                 {
                     result.tag1 = values[1];
                 }
             }
             if (values.Length > 2)
             {
                 if (values[2] != "_")
                 {
                     result.tag2 = values[2];
                 }
             }
         }
         return(true);
     }
 }