Пример #1
0
 /// <summary>
 /// Starts a new adventure
 /// </summary>
 public static void Action()
 {
     int file = FileSelect.Open(true);
     if (file < 1)
         return;
     Human human = new Human(file);
     Map map = new Area(human.Seed, ref human);
     Adventure.Begin(human, map);
 }
Пример #2
0
        /// <summary>
        /// Loads the file pointed to and stores the data in the supplied human and map
        /// </summary>
        /// <param name="human">human object</param>
        /// <param name="map">map object</param>
        /// <param name="saveFile">save file id</param>
        /// <returns>true if the load was successful</returns>
        public static Boolean LoadGame(out Human human, out Map map, int saveFile)
        {
            StreamReader load = null;

            //try {
                // Opens the file
                load = new StreamReader(directory + saveFile);

                string json = load.ReadLine();
                human = new Human(saveFile);
                human.JsonEncoding = json;

                load.Close();

                // Load the world
                if (human.area == 0)
                    map = new Town(human.Seed, ref human);
                else
                    map = new Area(human.Seed, ref human);

                return true;
            /*
            }
            catch (Exception e)
            {
                Console.SetWindowSize(Console.LargestWindowWidth, Console.LargestWindowHeight);
                Console.Clear();
                Console.WriteLine(e.Message);
                Console.WriteLine(e.StackTrace);
                Console.ReadKey();
                load.Close();
                if (saveFile == -1)
                {
                    // Was no save file
                    int file = FileSelect.Open(true);
                    human = new Human(file);
                    map = new Area(human.Seed, ref human);
                    return false;
                }
                else
                {
                    // Corrupt save file

                    human = new Human(saveFile);
                    map = new Area(human.Seed, ref human);
                    return false;
                }
            }*/
        }