Пример #1
0
        public override void DrawCurveOnWindow()
        {
            if (startState)
            {
                Rect rectangle = windowRectangle;
                rectangle.y     += windowRectangle.height * .5f;
                rectangle.width  = 1;
                rectangle.height = 1;

                BehaviourManager.DrawNodeCurve(startState.windowRectangle, rectangle, true, Color.blue);
            }
        }
        private static void ShowEditor()
        {
            BehaviourManager manager = EditorWindow.GetWindow <BehaviourManager>();

            manager.minSize = new Vector2(450, 450);
        }
Пример #3
0
        public override void DrawWindow()
        {
            if (currentState == null)
            {
                EditorGUILayout.LabelField("State: ");
            }
            else
            {
                if (isCollapsed)
                {
                    windowRectangle.height = 100;
                }

                isCollapsed = EditorGUILayout.Toggle("", isCollapsed);
            }



            currentState = (State)EditorGUILayout.ObjectField(currentState, typeof(State), false);

            if (previousState != currentState)
            {
                serializedState = null;

                previousState = currentState;
                ClearReferences();

                for (int i = 0; i < currentState.transitions.Count; i++)
                {
                    dependencies.Add(BehaviourManager.CreateTransitionNode(i, currentState.transitions[i], this));
                }
            }

            if (currentState != null)
            {
                if (serializedState == null)
                {
                    serializedState         = new SerializedObject(currentState);
                    stateActionOnUpdateList = new ReorderableList(serializedState, serializedState.FindProperty("stateActionsOnUpdate"), true, true, true, true);
                    stateActionOnEnterList  = new ReorderableList(serializedState, serializedState.FindProperty("stateActionsOnEnter"), true, true, true, true);
                    stateActionOnExitList   = new ReorderableList(serializedState, serializedState.FindProperty("stateActionsOnExit"), true, true, true, true);
                }

                if (!isCollapsed)
                {
                    serializedState.Update();

                    HandleReorderableList(stateActionOnEnterList, "State Action On Enter");
                    EditorGUILayout.LabelField("");
                    stateActionOnEnterList.DoLayoutList();

                    HandleReorderableList(stateActionOnUpdateList, "State Action On Update");
                    EditorGUILayout.LabelField("");
                    stateActionOnUpdateList.DoLayoutList();

                    HandleReorderableList(stateActionOnExitList, "State Action On Exit");
                    EditorGUILayout.LabelField("");
                    stateActionOnExitList.DoLayoutList();

                    serializedState.ApplyModifiedProperties();

                    float standard = 350;
                    standard += (stateActionOnUpdateList.count) * 15;
                    windowRectangle.height = standard;
                }
            }
        }
Пример #4
0
 public void ClearReferences()
 {
     BehaviourManager.ClearWindowsFromList(dependencies);
     dependencies.Clear();
 }