Пример #1
0
        private void Start() {
            socket = GetComponent<NetSocket>();
            zoneManager = GetComponent<NetZoneManager>();
            zoneServer = GetComponent<NetZoneServer>();

            aiManager = GetComponent<AiManager>();

            ExampleItems.PopulateItemDatabase();

            zoneServer.OnAssignment += AssignedToZone;

            socket.ProtocolAuthority = true;
            socket.AcceptConnections = true;
            socket.MaxConnections = 512;

            socket.Events.OnPeerApproval += PeerApproval;
            socket.Events.OnSocketStart += SocketStart;
            socket.Events.OnFailedToConnect += FailedToConnect;

            socket.StartSocket(ServerAddress + ":" + ServerPortRoot);
            socket.RegisterRpcListener(this);
        }
Пример #2
0
        private void Start()
        {
            socket      = GetComponent <NetSocket>();
            zoneManager = GetComponent <NetZoneManager>();
            zoneServer  = GetComponent <NetZoneServer>();

            aiManager = GetComponent <AiManager>();

            ExampleItems.PopulateItemDatabase();

            zoneServer.OnAssignment += AssignedToZone;

            socket.ProtocolAuthority = true;
            socket.AcceptConnections = true;
            socket.MaxConnections    = 512;

            socket.Events.OnPeerApproval    += PeerApproval;
            socket.Events.OnSocketStart     += SocketStart;
            socket.Events.OnFailedToConnect += FailedToConnect;

            socket.StartSocket(ServerAddress + ":" + ServerPortRoot);
            socket.RegisterRpcListener(this);
        }