Пример #1
0
 public void HitBottom(PlayerContext player)
 {
     //write in if block contains item then it just turns into a used block (later)
     //stop player somehow (later)
     if (player.GetCurrentState().Equals(MarioState.Small))
     {
         context.bump = true;
     }
     else
     {
         context.CurrentBlock = context.GetDestoryedBlockState();
         context.SetBlockType(BlockContext.Blocks.DESTROYED);
         context.EntityType = TileMapInterpreter.Entities.DESTROYED;
         //destroy
     }
 }