public void Coin() { PlaySFX("coin"); CoinEvent e = new CoinEvent(); OnCoinEvent(e); Points(200); Removed = true; }
public void AddCoins(CoinEvent e) { Coins += e.Coin; if (Coins % 100 == 0) { OneUp(); } Console.WriteLine("Coins: " + Coins); }
public void OnCoinEvent(CoinEvent args) { CoinCollector(args); }