protected override void SetupMainPage(MainPage mainPage) { Game game = new MarbletsGame(); mainPage.Children.Add(game); game.Play(); }
/// <summary> /// The main entry point for the application. /// </summary> static void Main() { using(MarbletsGame game = new MarbletsGame()) { game.Run(); } }
/// <summary> /// The main entry point for the application. /// </summary> static void Main() { using (MarbletsGame game = new MarbletsGame()) { game.Run(); } }
protected override void OnCreate (Bundle bundle) { base.OnCreate (bundle); MarbletsGame g = new MarbletsGame(this); SetContentView(g.Window); g.Run(); }
public override bool FinishedLaunching(UIApplication app, NSDictionary options) { // Fun begins.. MonoGameGame = new MarbletsGame(); MonoGameGame.Run(); return(true); }
protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); MarbletsGame g = new MarbletsGame(this); SetContentView(g.Window); g.Run(); }
public override void FinishedLaunching(UIApplication app) { // Fun begins.. game = new MarbletsGame (); game.Run (); //MediaLibrary lib = new MediaLibrary(); //object result = lib.Playlists; }
protected override void OnCreate(Bundle bundle) { base.OnCreate (bundle); MarbletsGame.Activity = this; game = new MarbletsGame(); SetContentView(game.Window); game.Run(); }
protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); MarbletsGame.Activity = this; game = new MarbletsGame(); SetContentView(game.Window); game.Run(); }
public override void FinishedLaunching(UIApplication app) { // Fun begins.. game = new MarbletsGame(); game.Run(); //MediaLibrary lib = new MediaLibrary(); //object result = lib.Playlists; }
public override void FinishedLaunching(UIApplication application) { var bounds = UIScreen.MainScreen.Bounds; var scale = UIScreen.MainScreen.Scale; Point size = new Point((int)bounds.Width, (int)bounds.Height); // This seems to be required, despite what is in the info.plist... // Landscape Mode: //application.StatusBarOrientation = UIInterfaceOrientation.LandscapeRight; //if(size.Y > size.X) // size = new Point(size.Y, size.X); // Portrait Mode: application.StatusBarOrientation = UIInterfaceOrientation.Portrait; if (size.X > size.Y) { size = new Point(size.Y, size.X); } game = new MarbletsGame(); game.Run(); }
public MainPage() { InitializeComponent(); MarbletsGame game = new MarbletsGame(); LayoutRoot.Children.Add(game); }
public override void FinishedLaunching(MonoMac.Foundation.NSObject notification) { game = new MarbletsGame(); game.Run(); }
static void Main() { game = new MarbletsGame (); game.Run (); }
static void Main() { game = new MarbletsGame(); game.Run(); }
public override void FinishedLaunching(MonoMac.Foundation.NSObject notification) { using (MarbletsGame game = new MarbletsGame ()) { game.Run (); } }