private void MergeMeshData(GameObject gameObject, FeatureMesh featureMesh) { // Merge the mesh data from the feature for the game object if (gameObjectMeshData.ContainsKey(gameObject)) { gameObjectMeshData[gameObject].Merge(featureMesh.Mesh); } else { MeshData data = new MeshData(); data.Merge(featureMesh.Mesh); gameObjectMeshData.Add(gameObject, data); } }