public void SetTeam(Team _team) { mTeam = _team; }
//创建队伍.返回队伍id public Team CreateTeam() { mID++; Team team = new Team(mID); mListTeam.Add(team); mListTeam.Add(team); return team; }
private byte sex = Sex.MAN; //性别 #endregion Fields #region Constructors public PlayerObject() { mAttribute = new GameStruct.PlayerAttribute(); type = OBJECTTYPE.PLAYER; typeid = IDManager.CreateTypeId(type); Name = ""; lastattacktime = System.Environment.TickCount; mMenuLink = new Dictionary<byte, uint>(); mItemSystem = new PlayerItem(this); mMagicSystem = new PlayerMagic(this); mTimerSystem = new PlayerTimer(this); mFightSystem = new PlayerFight(this); mEudemonSystem = new PlayerEudemon(this); mFriendSystem = new PlayerFriend(this); mTradSystem = new PlayerTrad(this); mLegionSystem = new PlayerLegion(this); mPKSystem = new PlayerPK(this); mListHotKey = new List<GameStruct.HotkeyInfo>(); mZhaoHuanWuHuanObj = null; mTeam = null; m_bGhost = false; mnGhostTick = System.Environment.TickCount; mTarget = null; mSaveTime = new GameBase.Core.TimeOut(); mSaveTime.SetInterval(GameBase.Config.Define.SAVEROLE_TIME); mnCurrentRandom = 0; }