static void CreateMapMagic () { if (FindObjectOfType<MapMagic>() != null) { Debug.LogError("Could not create new Map Magic instance, it already exists in scene."); return; } GameObject go = new GameObject(); go.name = "Map Magic"; MapMagic.instance = go.AddComponent<MapMagic>(); //new terrains MapMagic.instance.chunks = new ChunkGrid<Chunk>(); MapMagic.instance.seed=12345; MapMagic.instance.terrainSize=1000; MapMagic.instance.terrainHeight=300; MapMagic.instance.resolution=512; MapMagic.instance.chunks.Create(new Coord(0,0), MapMagic.instance, pin:true); //MapMagic.instance.terrains.maxCount = 5; //creating initial generators MapMagic.instance.gens = GeneratorsAsset.Default(); //MapMagic.instance.guiGens = MapMagic.instance.gens; //registering undo MapMagic.instance.gens.OnBeforeSerialize(); Undo.RegisterCreatedObjectUndo (go, "MapMagic Create"); EditorUtility.SetDirty(MapMagic.instance); MapMagicWindow.Show(MapMagic.instance.gens, MapMagic.instance, forceOpen:false, asBiome:false); /*HeightOutput heightOut = new HeightOutput(); heightOut.guiRect = new Rect(43,76,200,20); MapMagic.instance.generators.array[1] = heightOut; heightOut.input.Link(noiseGen.output, noiseGen);*/ }
public static void ShowEditor () { //GeneratorsAsset gens = FindObjectOfType<GeneratorsAsset>(); MapMagic mm = FindObjectOfType<MapMagic>(); GeneratorsAsset gens = mm!=null? mm.gens : null; MapMagicWindow.Show(gens, mm, forceOpen:true); }
private void OnEnable () { //finding mapmagic object if window is empty (has no gens) if (gens==null) { MapMagic mm = GameObject.FindObjectOfType<MapMagic>(); if (mm!=null) { mapMagic = mm; gensBiomeHierarchy.Clear(); gensBiomeHierarchy.Add(mm.gens); } #if VOXELAND else { Voxeland5.Voxeland voxeland = GameObject.FindObjectOfType<Voxeland5.Voxeland>(); if (voxeland!=null) { mapMagic = voxeland; gensBiomeHierarchy.Clear(); if (voxeland.data!=null && voxeland.data.generator!=null && voxeland.data.generator.mapMagicGens!=null) gensBiomeHierarchy.Add(voxeland.data.generator.mapMagicGens); } } #endif } instance = this; }
public static void Show (GeneratorsAsset gens, IMapMagic mapMagic, bool forceOpen=true, bool asBiome=false) { //opening if force open if (forceOpen) instance = (MapMagicWindow)EditorWindow.GetWindow (typeof (MapMagicWindow)); //finding instance if (instance == null) { MapMagicWindow[] windows = Resources.FindObjectsOfTypeAll<MapMagicWindow>(); if (windows.Length==0) return; instance = windows[0]; } instance.mapMagic = mapMagic; if (!asBiome) instance.gensBiomeHierarchy.Clear(); instance.gensBiomeHierarchy.Add(gens); instance.Show(); instance.Repaint(); }
public override void OnInspectorGUI() { GeneratorsAsset gens = (GeneratorsAsset)target; if (layout == null) { layout = new Layout(); } layout.margin = 0; layout.field = Layout.GetInspectorRect(); layout.cursor = new Rect(); layout.undoObject = gens; layout.undoName = "MapMagic Generator change"; layout.Par(24); if (layout.Button("Show Editor", rect: layout.Inset(), icon: "MapMagic_EditorIcon")) { MapMagicWindow.Show(gens, null, forceOpen: true, asBiome: false); } Layout.SetInspectorRect(layout.field); }
public override void OnInspectorGUI () { script = (MapMagic)target; if (MapMagic.instance == null) MapMagic.instance = script; //checking removed terrains foreach (Chunk chunk in script.chunks.All()) if (chunk.terrain == null) script.chunks.Remove(chunk.coord); //assigning mapmagic to mapmagic window if (MapMagicWindow.instance != null && MapMagicWindow.instance.mapMagic != (IMapMagic)script) MapMagicWindow.Show(script.gens, script, forceOpen:false); if (layout == null) layout = new Layout(); layout.margin = 0; layout.rightMargin = 0; layout.field = Layout.GetInspectorRect(); layout.cursor = new Rect(); layout.undoObject = script; layout.undoName = "MapMagic settings change"; layout.Par(20); bool modeNailing = layout.CheckButton(selectionMode == SelectionMode.nailing, "Pin", rect:layout.Inset(0.3333f), icon:"MapMagic_PinIcon"); if (layout.lastChange && modeNailing) selectionMode = SelectionMode.nailing; if (layout.lastChange && !modeNailing) selectionMode = SelectionMode.none; bool modeLocking = layout.CheckButton(selectionMode == SelectionMode.locking, "Lock", rect:layout.Inset(0.3333f), icon:"MapMagic_LockIcon"); if (layout.lastChange && modeLocking) selectionMode = SelectionMode.locking; if (layout.lastChange && !modeLocking) selectionMode = SelectionMode.none; bool modeExporting = layout.CheckButton(selectionMode == SelectionMode.exporting, "Save", rect:layout.Inset(0.3333f), icon:"MapMagic_ExportIcon"); if (layout.lastChange && modeExporting) selectionMode = SelectionMode.exporting; if (layout.lastChange && !modeExporting) selectionMode = SelectionMode.none; layout.Par(4); layout.Par(24); if (layout.Button("Show Editor", rect:layout.Inset(), icon:"MapMagic_EditorIcon")) MapMagicWindow.Show(script.gens, script, forceOpen:true); // layout.ComplexField(ref MapMagic.instance.seed, "Seed"); // layout.ComplexSlider(script.terrains.terrainSize, "Terrain Size", max:2048, quadratic:true); // layout.ComplexSlider(ref script.terrainHeight, "Terrain Height", max:2048, quadratic:true); // layout.Par(); // layout.Par(); if (layout.Button("Generate")) { MapMagic.instance.terrains.start = true; script.ProcessThreads(); } // layout.Par(); if (layout.Button("Clear")) MapMagic.instance.generators.ClearGenerators(); // Undo.RecordObject (script, "MapMagic settings change"); layout.fieldSize = 0.4f; layout.Par(8); layout.Foldout(ref script.guiSettings, "General Settings"); if (script.guiSettings) { Rect anchor = layout.lastRect; layout.margin += 10; layout.rightMargin += 5; //layout.Field(ref MapMagic.instance.voxelandMode, "Voxeland Mode"); layout.Field(ref MapMagic.instance.seed, "Seed"); layout.Toggle(ref MapMagic.instance.changeSeed, "Change Seed on Playmode Start"); MapMagic.instance.resolution = (int)layout.Field((Pots)MapMagic.instance.resolution, "Resolution"); if (layout.lastChange) { MapMagic.instance.ClearResults(); MapMagic.instance.Generate(); } layout.Field(ref MapMagic.instance.terrainSize, "Terrain Size"); if (layout.lastChange) MapMagic.instance.ResetChunks(); layout.Field(ref MapMagic.instance.terrainHeight, "Terrain Height"); if (layout.lastChange) MapMagic.instance.ResetChunks(); layout.Par(5); layout.Field(ref MapMagic.instance.generateInfinite, "Generate Infinite Terrain"); if (MapMagic.instance.generateInfinite) { layout.Field(ref MapMagic.instance.generateRange, "Generate Range"); layout.Field(ref MapMagic.instance.removeRange, "Remove Range", min:MapMagic.instance.generateRange); layout.Field(ref MapMagic.instance.enableRange, "Enable Range"); //layout.Field(ref MapMagic.instance.terrains.enableRange, "Low Detail Range"); //layout.Field(ref MapMagic.instance.terrains.detailRange, "Full Detail Range"); } //threads layout.Par(5); layout.Field(ref script.multithreading, "Multithreading"); if (script.multithreading) { layout.Par(); layout.Field(ref script.maxThreads, "Max Threads", rect:layout.Inset(0.75f), fieldSize:0.2f, disabled:script.autoMaxThreads); layout.Toggle(ref script.autoMaxThreads, "Auto",rect:layout.Inset(0.25f)); } else layout.Field(ref script.maxThreads, "Max Coroutines"); layout.Field(ref script.maxApplyTime, "Max Apply Time"); layout.Par(5); script.instantGenerate = layout.Field(script.instantGenerate, "Instant Generate"); layout.Field(ref script.saveIntermediate, "Save Intermediate Results"); #if WDEBUG layout.Label("Ready Count: " +script.chunks.Any().results.ready.Count); layout.Label("Results Count: " +script.chunks.Any().results.results.Count); layout.Label("Apply Count: " +script.chunks.Any().results.apply.Count); #endif layout.Field(ref script.guiHideWireframe, "Hide Frame"); if (layout.lastChange) script.transform.ToggleDisplayWireframe(!script.guiHideWireframe); layout.Par(5); layout.Field(ref script.heightWeldMargins, "Height Weld Margins", max:100); layout.Field(ref script.splatsWeldMargins, "Splats Weld Margins", max:100); //layout.ComplexField(ref script.hideWireframe, "Hide Wireframe"); layout.Par(5); layout.Toggle(ref script.hideFarTerrains, "Hide Out-of-Range Terrains"); layout.Par(10); layout.Par(0,padding:0); layout.Inset(); Rect internalAnchor = layout.lastRect; layout.Toggle(ref script.copyLayersTags, "Copy Layers and Tags to Terrains"); layout.Toggle(ref script.copyComponents, "Copy Components to Terrains"); layout.Foreground(internalAnchor); layout.Par(10); layout.Par(0,padding:0); layout.Inset(); internalAnchor = layout.lastRect; layout.Label("Generate Terrain Markers:"); layout.Field(ref script.genAroundMainCam, "Around Main Camera"); layout.Par(); layout.Field(ref script.genAroundObjsTag, "Around Objects Tagged", rect:layout.Inset()); int tagFieldWidth = (int)(layout.field.width*layout.fieldSize - 25); layout.cursor.x -= tagFieldWidth; script.genAroundTag = EditorGUI.TagField(layout.Inset(tagFieldWidth), script.genAroundTag); layout.Foreground(internalAnchor); layout.Par(10); layout.Par(0,padding:0); layout.Inset(); internalAnchor = layout.lastRect; layout.Label("Floating Point Origin Solution:"); layout.Toggle(ref script.shift, "Shift World"); layout.Field(ref script.shiftThreshold, "Shift Threshold", disabled:!script.shift); layout.LayersField(ref script.shiftExcludeLayers, "Exclude Layers", disabled:!script.shift); layout.Foreground(internalAnchor); //data layout.Par(10); layout.Par(0,padding:0); layout.Inset(); internalAnchor = layout.lastRect; layout.fieldSize = 0.7f; script.gens = layout.ScriptableAssetField(script.gens, construct:GeneratorsAsset.Default, savePath: null); if (layout.lastChange) MapMagicWindow.Show(script.gens, script, forceOpen:false, asBiome:false); layout.Foreground(internalAnchor); //debug BuildTargetGroup buildGroup = EditorUserBuildSettings.selectedBuildTargetGroup; string defineSymbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(buildGroup); bool debug = false; if (defineSymbols.Contains("WDEBUG;") || defineSymbols.EndsWith("WDEBUG")) debug = true; layout.Par(7); layout.Toggle(ref debug, "Debug (Requires re-compile)"); if (layout.lastChange) { if (debug) { defineSymbols += (defineSymbols.Length!=0? ";" : "") + "WDEBUG"; } else { defineSymbols = defineSymbols.Replace("WDEBUG",""); defineSymbols = defineSymbols.Replace(";;", ";"); } PlayerSettings.SetScriptingDefineSymbolsForGroup(buildGroup, defineSymbols); } layout.margin -= 10; layout.rightMargin -= 5; layout.Foreground(anchor); } layout.fieldSize = 0.5f; layout.sliderSize = 0.6f; layout.Par(8); layout.Foldout(ref script.guiTerrainSettings, "Terrain Settings"); if (script.guiTerrainSettings) { Rect anchor = layout.lastRect; layout.margin += 10; layout.rightMargin += 5; layout.Field(ref script.pixelError, "Pixel Error", min:0, max:200, slider:true); layout.Field(ref script.baseMapDist, "Base Map Dist.", min:0, max:2000, slider:true, disabled:!script.showBaseMap); layout.Field(ref script.showBaseMap, "Show Base Map"); layout.Field(ref script.castShadows, "Cast Shadows"); layout.Field(ref script.applyColliders, "Apply Terrain Colliders"); layout.Par(5); layout.Field(ref script.terrainMaterialType, "Material Type"); layout.Field(ref script.customTerrainMaterial, "Custom Material", disabled:script.terrainMaterialType!=Terrain.MaterialType.Custom); layout.Toggle(ref script.assignCustomTerrainMaterial, "Assign Material (disable for MegaSplat/RTP)", disabled:script.terrainMaterialType!=Terrain.MaterialType.Custom); //layout.Toggle(ref script.materialTemplateMode, "Material Template Mode (MegaSplat/RTP)"); if (Preview.enabled) layout.Label("Terrain Material is disabled in preview mode", helpbox: true); layout.margin -= 10; layout.rightMargin -= 5; layout.Foreground(anchor); } layout.Par(8); layout.Foldout(ref script.guiTreesGrassSettings, "Trees, Details and Grass Settings"); if (script.guiTreesGrassSettings) { Rect anchor = layout.lastRect; layout.margin += 10; layout.rightMargin += 5; layout.Field(ref script.detailDraw, "Draw"); layout.Field(ref script.detailDistance, "Detail Distance", min:0, max:250, slider:true); layout.Field(ref script.detailDensity, "Detail Density", min:0, max:1, slider:true); layout.Field(ref script.treeDistance, "Tree Distance", min:0, max:5000, slider:true); layout.Field(ref script.treeBillboardStart, "Billboard Start", min:0, max:2000, slider:true); layout.Field(ref script.treeFadeLength, "Fade Length", min:0, max:200, slider:true); layout.Field(ref script.treeFullLod, "Max Full LOD Trees", min:0, max:10000, slider:true); layout.Field(ref script.bakeLightProbesForTrees, "Bake Light Probes For Trees"); layout.Par(5); layout.Field(ref script.windSpeed, "Wind Amount", min:0, max:1, slider:true); layout.Field(ref script.windSize, "Wind Bending", min:0, max:1, slider:true); layout.Field(ref script.windBending, "Wind Speed", min:0, max:1, slider:true); //there's no mistake here. Variable names are swapped in unity layout.Field(ref script.grassTint, "Grass Tint"); layout.margin -= 10; layout.rightMargin -= 5; layout.Foreground(anchor); } if (layout.change) foreach (Chunk tw in MapMagic.instance.chunks.All()) tw.SetSettings(); #region Mass Pin layout.Par(8); layout.Foldout(ref script.guiMassPin, "Mass Pin/Lock"); if (script.guiMassPin) { Rect anchor = layout.lastRect; layout.margin += 10; layout.rightMargin += 5; layout.Par(52); layout.Label("This feature is designed to be used with streaming plugins. Using it in all other purposes is not recommended because of performance reasons", layout.Inset(), helpbox:true); layout.Par(); layout.Label("Offset (chunks):", layout.Inset(0.5f)); layout.Field(ref script.guiPinRect.offset.x, "X", layout.Inset(0.25f), fieldSize:0.7f); layout.Field(ref script.guiPinRect.offset.z, "Z", layout.Inset(0.25f), fieldSize:0.7f); layout.Par(); layout.Label("Area Size (chunks):", layout.Inset(0.5f)); layout.Field(ref script.guiPinRect.size.x, "X", layout.Inset(0.25f), fieldSize:0.7f); layout.Field(ref script.guiPinRect.size.z, "Z", layout.Inset(0.25f), fieldSize:0.7f); layout.Par(); if (layout.Button("Pin", layout.Inset(0.333f))) { Undo.RegisterFullObjectHierarchyUndo(MapMagic.instance, "MapMagic Mass Pin Terrain"); Coord min = script.guiPinRect.Min; Coord max = script.guiPinRect.Max; for (int x=min.x; x<max.x; x++) for (int z=min.z; z<max.z; z++) MapMagic.instance.chunks.Create(new Coord(x,z), script, pin:true); } if (layout.Button("Lock All", layout.Inset(0.333f))) { Undo.RegisterFullObjectHierarchyUndo(MapMagic.instance, "MapMagic Mass Lock Terrain"); foreach (Chunk chunk in MapMagic.instance.chunks.All(pinnedOnly:true)) chunk.locked = true; } if (layout.Button("Unpin All", layout.Inset(0.333f))) { Undo.RegisterFullObjectHierarchyUndo(MapMagic.instance, "MapMagic Mass Pin Terrain"); MapMagic.instance.chunks.Clear(); } layout.margin -= 10; layout.rightMargin -= 5; layout.Foreground(anchor); } #endregion #region About layout.Par(8); layout.Foldout(ref script.guiAbout, "About"); if (script.guiAbout) { Rect anchor = layout.lastRect; layout.margin += 10; layout.rightMargin += 5; Rect savedCursor = layout.cursor; layout.Par(100, padding:0); layout.Icon("MapMagicAbout", layout.Inset(100,padding:0)); layout.cursor = savedCursor; layout.margin = 115; layout.Label("MapMagic " + MapMagic.version.ToVersionString() + " " + MapMagic.versionState.ToVersionString()); layout.Label("by Denis Pahunov"); layout.Par(10); layout.Label(" - Online Documentation", url:"https://gitlab.com/denispahunov/mapmagic/wikis/home"); layout.Label(" - Video Tutorials", url:"https://www.youtube.com/playlist?list=PL8fjbXLqBxvZb5yqXwp_bn4keyzyg5e0R"); layout.Label(" - Forum Thread", url:"http://forum.unity3d.com/threads/map-magic-a-node-based-procedural-and-infinite-map-generator-for-asset-store.344440/"); layout.Label(" - Issues / Ideas", url:"https://gitlab.com/denispahunov/mapmagic/issues"); layout.margin -= 10; layout.rightMargin -= 5; layout.Foreground(anchor); } #endregion Layout.SetInspectorRect(layout.field); }
public override void OnInspectorGUI () { script = (MapMagic)target; if (MapMagic.instance == null) MapMagic.instance = script; script.terrains.CheckEmpty(); if (layout == null) layout = new Layout(); layout.margin = 0; layout.field = Layout.GetInspectorRect(); layout.cursor = new Rect(); layout.undoObject = script; layout.undoName = "MapMagic settings change"; layout.Par(20); bool modeNailing = layout.CheckButton(selectionMode == SelectionMode.nailing, "Pin Terrain", rect:layout.Inset(0.5f), icon:"MapMagic_PinIcon"); if (layout.lastChange && modeNailing) selectionMode = SelectionMode.nailing; if (layout.lastChange && !modeNailing) selectionMode = SelectionMode.none; bool modeLocking = layout.CheckButton(selectionMode == SelectionMode.locking, "Lock Terrain", rect:layout.Inset(0.5f), icon:"MapMagic_LockIcon"); if (layout.lastChange && modeLocking) selectionMode = SelectionMode.locking; if (layout.lastChange && !modeLocking) selectionMode = SelectionMode.none; layout.Par(4); layout.Par(24); if (layout.Button("Show Editor", rect:layout.Inset(), icon:"MapMagic_EditorIcon")) { MapMagicWindow window = (MapMagicWindow)EditorWindow.GetWindow (typeof (MapMagicWindow)); //SceneMagicWindow window = EditorWindow.GetWindow<VoxelandCreate>(); //window.script = script; window.Show(); // window.FocusOnOutput(); } // layout.ComplexField(ref MapMagic.instance.seed, "Seed"); // layout.ComplexSlider(script.terrains.terrainSize, "Terrain Size", max:2048, quadratic:true); // layout.ComplexSlider(ref script.terrainHeight, "Terrain Height", max:2048, quadratic:true); // layout.Par(); // layout.Par(); if (layout.Button("Generate")) { MapMagic.instance.terrains.start = true; script.ProcessThreads(); } // layout.Par(); if (layout.Button("Clear")) MapMagic.instance.generators.ClearGenerators(); // Undo.RecordObject (script, "MapMagic settings change"); layout.margin =10; layout.fieldSize = 0.4f; layout.Par(5); layout.Foldout(ref script.guiSettings, "General Settings"); if (script.guiSettings) { MapMagic.instance.resolution = (int)layout.Field((Pots)MapMagic.instance.resolution, "Resolution"); if (layout.lastChange && MapMagic.instance.instantGenerate) MapMagic.instance.ForceGenerate(); layout.Field(ref MapMagic.instance.terrainSize, "Terrain Size"); if (layout.lastChange) MapMagic.instance.terrains.Reset(); layout.Field(ref MapMagic.instance.terrainHeight, "Terrain Height"); if (layout.lastChange) MapMagic.instance.terrains.Reset(); layout.Par(5); layout.Field(ref MapMagic.instance.generateInfinite, "Generate Infinite Terrain"); if (MapMagic.instance.generateInfinite) { layout.Field(ref MapMagic.instance.generateRange, "Generate Range"); layout.Field(ref MapMagic.instance.removeRange, "Remove Range", min:MapMagic.instance.generateRange); layout.Field(ref MapMagic.instance.enableRange, "Enable Range"); //layout.Field(ref MapMagic.instance.terrains.enableRange, "Low Detail Range"); //layout.Field(ref MapMagic.instance.terrains.detailRange, "Full Detail Range"); } layout.Par(5); layout.Field(ref script.multiThreaded, "Multithreaded"); if (script.multiThreaded) layout.Field(ref script.maxThreads, "Max Threads"); layout.Field(ref script.instantGenerate, "Instant Generate"); layout.Field(ref script.saveIntermediate, "Save Intermediate Results"); layout.Par(5); layout.Field(ref script.heightWeldMargins, "Height Weld Margins", max:100); layout.Field(ref script.splatsWeldMargins, "Splats Weld Margins", max:100); //layout.ComplexField(ref script.hideWireframe, "Hide Wireframe"); layout.Par(5); layout.Toggle(ref script.hideFarTerrains, "Hide Out-of-Range Terrains"); //layout.Toggle(ref script.useAllCameras, "Generate around All Cameras"); layout.Toggle(ref script.copyLayersTags, "Copy Layers and Tags to Terrains"); layout.Toggle(ref script.copyComponents, "Copy Components to Terrains"); layout.Par(5); layout.Label("Generate Terrain Markers:"); layout.Field(ref script.genAroundMainCam, "Around Main Camera"); layout.Par(); layout.Field(ref script.genAroundObjsTag, "Around Objects Tagged", rect:layout.Inset()); int tagFieldWidth = (int)(layout.field.width*layout.fieldSize - 25); layout.cursor.x -= tagFieldWidth; script.genAroundTag = EditorGUI.TagField(layout.Inset(tagFieldWidth), script.genAroundTag); layout.Par(10); layout.Par(); layout.Label("Data", layout.Inset(0.2f)); GeneratorsAsset newGens = layout.Field<GeneratorsAsset>(script.gens, rect:layout.Inset(0.5f)); if (newGens != script.gens) { script.gens = newGens; script.guiGens = newGens; } if (layout.lastChange) script.gens.OnAfterDeserialize(); if (script.gens == null) { if (layout.Button("Create", layout.Inset(0.3f))) { MapMagic.instance.gens = GeneratorsAsset.Default(); MapMagic.instance.guiGens = MapMagic.instance.gens; EditorUtility.SetDirty(MapMagic.instance); } } else if (!AssetDatabase.Contains(script.gens)) { if (layout.Button("Save", layout.Inset(0.3f))) { MapMagic.instance.gens.SaveAsset(); EditorUtility.SetDirty(MapMagic.instance); } } else { if (layout.Button("Release", layout.Inset(0.3f))) { MapMagic.instance.gens = MapMagic.instance.gens.ReleaseAsset(); MapMagic.instance.guiGens = MapMagic.instance.gens; EditorUtility.SetDirty(MapMagic.instance); } } layout.Par(5); //layout.Field(ref script.guiGeneratorWidth, "Node Width"); layout.Toggle(ref script.guiDebug, "Debug"); } layout.fieldSize = 0.5f; layout.sliderSize = 0.6f; layout.Par(5); layout.Foldout(ref script.guiTerrainSettings, "Terrain Settings"); if (script.guiTerrainSettings) { layout.Field(ref script.pixelError, "Pixel Error", min:0, max:200, slider:true); layout.Field(ref script.baseMapDist, "Base Map Dist.", min:0, max:2000, slider:true); layout.Field(ref script.castShadows, "Cast Shadows"); layout.Field(ref script.terrainMaterialType, "Material Type", disabled:script.previewGenerator!=null); layout.Field(ref script.customTerrainMaterial, "Custom Material", disabled:script.terrainMaterialType!=MapMagic.TerrainMaterialType.Custom); if (script.previewGenerator!=null) layout.Label("Terrain Material is disabled in preview mode", helpbox: true); } layout.Par(5); layout.Foldout(ref script.guiTreesGrassSettings, "Trees, Details and Grass Settings"); if (script.guiTreesGrassSettings) { layout.Field(ref script.detailDraw, "Draw"); layout.Field(ref script.detailDistance, "Detail Distance", min:0, max:250, slider:true); layout.Field(ref script.detailDensity, "Detail Density", min:0, max:1, slider:true); layout.Field(ref script.treeDistance, "Tree Distance", min:0, max:5000, slider:true); layout.Field(ref script.treeBillboardStart, "Billboard Start", min:0, max:2000, slider:true); layout.Field(ref script.treeFadeLength, "Fade Length", min:0, max:200, slider:true); layout.Field(ref script.treeFullLod, "Max Full LOD Trees", min:0, max:10000, slider:true); layout.Par(5); layout.Field(ref script.windSpeed, "Wind Amount", min:0, max:1, slider:true); layout.Field(ref script.windSize, "Wind Bending", min:0, max:1, slider:true); layout.Field(ref script.windBending, "Wind Speed", min:0, max:1, slider:true); //there's no mistake here. Variable names are swapped in unity layout.Field(ref script.grassTint, "Grass Tint"); } if (layout.change) foreach (Chunk tw in MapMagic.instance.terrains.Objects()) tw.SetSettings(); #region About layout.Par(5); layout.Foldout(ref script.guiAbout, "About"); if (script.guiAbout) { Rect savedCursor = layout.cursor; layout.Par(100, padding:0); layout.Icon("MapMagicAbout", layout.Inset(100,padding:0)); layout.cursor = savedCursor; layout.margin = 115; layout.Label("MapMagic " + (int)(MapMagic.version/10f) + "." + (MapMagic.version - (int)(MapMagic.version/10f)*10)); layout.Label("by Denis Pahunov"); layout.Par(10); layout.Label(" - Online Documentation", url:"https://docs.google.com/document/d/1OX7zYOrPz9qOFNAfO0qawhB7T3M6tLG9VgZSEntRJTA/edit?usp=sharing"); layout.Label(" - Video Tutorials", url:"https://www.youtube.com/playlist?list=PL8fjbXLqBxvZb5yqXwp_bn4keyzyg5e0R"); layout.Label(" - Forum Thread", url:"http://forum.unity3d.com/threads/map-magic-a-node-based-procedural-and-infinite-map-generator-for-asset-store.344440/"); //layout.Par(10); //layout.Par(); layout.Label("Review or rating vote on"); //layout.Par(); layout.Label("Asset Store", url:"--"); //layout.Par(); layout.Label("would be appreciated."); layout.Par(10); layout.Label("On any issues related"); layout.Label("with plugin functioning "); layout.Label("you can contact the"); layout.Label("author by mail:"); layout.Label("*****@*****.**", url:"mailto:[email protected]"); } #endregion Layout.SetInspectorRect(layout.field); }
private void OnGUI() { DrawWindow(); if (repaint) DrawWindow(); repaint = false; } //drawing window, or doing it twice if repaint is needed private void DrawWindow() { if (gens == null) return; //un-selecting field on drag #if !UNITY_EDITOR_LINUX if (Event.current.button != 0 && UnityEngine.GUI.GetNameOfFocusedControl() != "Temp") RemoveFocusOnControl(); #endif //startingscript.layout if (gens.layout==null) { gens.layout = new Layout(); gens.layout.scroll = gens.guiScroll; gens.layout.zoom = gens.guiZoom; gens.layout.maxZoom = 1f; } gens.layout.Zoom(); gens.layout.Scroll(); //scrolling and zooming if (gens.layout.zoom < 0.0001f) gens.layout.zoom = 1; gens.layout.field = this.position; //zoomning with keyboard if (Event.current.type == EventType.KeyDown) { if (Event.current.keyCode==KeyCode.Equals && Event.current.alt) { gens.layout.zoom += gens.layout.zoomStep; if (gens.layout.zoom>1) gens.layout.zoom=1; Event.current.Use(); } if (Event.current.keyCode==KeyCode.Minus && Event.current.alt) { gens.layout.zoom -= gens.layout.zoomStep; Event.current.Use(); } } //unity 5.4 beta if (Event.current.type == EventType.Layout) return; if (Event.current.type == EventType.MouseDrag) //skip all mouse drags (except when dragging text selection cursor in field) { if (!UnityEditor.EditorGUIUtility.editingTextField) return; if (UnityEngine.GUI.GetNameOfFocusedControl() == "Temp") return; } //using middle mouse click events if (Event.current.button == 2) Event.current.Use(); //undo Undo.undoRedoPerformed -= PerformUndo; Undo.undoRedoPerformed += PerformUndo; //setting title content titleContent = new GUIContent("Map Magic"); titleContent.image =gens.layout.GetIcon("MapMagic_WindowIcon"); //drawing background Vector2 windowZeroPos =gens.layout.ToInternal(Vector2.zero); windowZeroPos.x = ((int)(windowZeroPos.x/64f)) * 64; windowZeroPos.y = ((int)(windowZeroPos.y/64f)) * 64; Texture2D backTex = gens.layout.GetIcon("MapMagic_Background"); Rect backRect = new Rect(windowZeroPos - new Vector2(64,64), position.size + new Vector2(127,127)); UnityEditor.EditorGUI.DrawPreviewTexture(new Rect(0,0,position.width,position.height), backTex, null, ScaleMode.ScaleAndCrop); gens.layout.Icon(backTex, backRect, tile:true); //drawing test center //script.layout.Button("Zero", new Rect(-10,-10,20,20)); //calculating visible area Rect visibleArea = gens.layout.ToInternal( new Rect(0,0,position.size.x,position.size.y) ); if (forceAll) { visibleArea = new Rect(-200000,-200000,400000,400000); forceAll = false; } //visibleArea = new Rect(visibleArea.x+100, visibleArea.y+100, visibleArea.width-200, visibleArea.height-200); //layout.Label("Area", helpBox:true, rect:visibleArea); //checking if all generators are loaded, and none of them is null for (int i=gens.list.Length-1; i>=0; i--) { if (gens.list[i] == null) { ArrayTools.RemoveAt(ref gens.list, i); continue; } foreach (Generator.Input input in gens.list[i].Inputs()) { if (input == null) continue; if (input.linkGen == null) input.Link(null, null); } } #region Drawing groups for(int i=0; i<gens.list.Length; i++) { if (!(gens.list[i] is Group)) continue; Group group = gens.list[i] as Group; //checking if this is withinscript.layout field if (group.guiRect.x > visibleArea.x+visibleArea.width || group.guiRect.y > visibleArea.y+visibleArea.height || group.guiRect.x+group.guiRect.width < visibleArea.x || group.guiRect.y+group.guiRect.height < visibleArea.y) if (group.guiRect.width > 0.001f && gens.layout.dragState != Layout.DragState.Drag) continue; //if guiRect initialized and not dragging //settingscript.layout data group.layout.field = group.guiRect; group.layout.scroll = gens.layout.scroll; group.layout.zoom = gens.layout.zoom; group.OnGUI(gens); group.guiRect = group.layout.field; } #endregion #region Drawing connections (before generators to make them display under nodes) foreach(Generator gen in gens.list) { foreach (Generator.Input input in gen.Inputs()) { if (input==null || input.link == null) continue; //input could be null in layered generators if (gen is Portal) { Portal portal = (Portal)gen; if (!portal.drawInputConnection) continue; } gens.layout.Spline(input.link.guiConnectionPos, input.guiConnectionPos, color:GeneratorsAsset.CanConnect(input.link,input)? input.guiColor : Color.red); } } #endregion #region creating connections (after generators to make clicking in inout work) int dragIdCounter = gens.list.Length+1; foreach (Generator gen in gens.list) foreach (Generator.IGuiInout inout in gen.Inouts()) { if (inout == null) continue; if (gens.layout.DragDrop(inout.guiRect, dragIdCounter)) { //finding target Generator.IGuiInout target = null; foreach (Generator gen2 in gens.list) foreach (Generator.IGuiInout inout2 in gen2.Inouts()) if (inout2.guiRect.Contains(gens.layout.dragPos)) target = inout2; //converting inout to Input (or Output) and target to Output (or Input) Generator.Input input = inout as Generator.Input; if (input==null) input = target as Generator.Input; Generator.Output output = inout as Generator.Output; if (output==null) output = target as Generator.Output; //connection validity test bool canConnect = input!=null && output!=null && GeneratorsAsset.CanConnect(output,input); //infinite loop test if (canConnect) { Generator outputGen = output.GetGenerator(gens.list); Generator inputGen = input.GetGenerator(gens.list); if (inputGen == outputGen || gens.CheckDependence(inputGen,outputGen)) canConnect = false; } //drag //if (script.layout.dragState==Layout.DragState.Drag) //commented out because will not be displayed on repaint otherwise //{ if (input == null)gens.layout.Spline(output.guiConnectionPos,gens.layout.dragPos, color:Color.red); else if (output == null)gens.layout.Spline(gens.layout.dragPos, input.guiConnectionPos, color:Color.red); else gens.layout.Spline(output.guiConnectionPos, input.guiConnectionPos, color:canConnect? input.guiColor : Color.red); //} //release if (gens.layout.dragState==Layout.DragState.Released && input!=null) //on release. Do nothing if input not defined { Undo.RecordObject (gens, "MapMagic Connection"); gens.setDirty = !gens.setDirty; input.Unlink(); if (canConnect) input.Link(output, output.GetGenerator(gens.list)); if (mapMagic!=null) { mapMagic.ClearResults(gen); mapMagic.Generate(); } EditorUtility.SetDirty(gens); } } dragIdCounter++; } #endregion #region Drawing generators for(int i=0; i<gens.list.Length; i++) { Generator gen = gens.list[i]; if (gen is Group) continue; //skipping groups //checking if this generator is withinscript.layout field if (gen.guiRect.x > visibleArea.x+visibleArea.width || gen.guiRect.y > visibleArea.y+visibleArea.height || gen.guiRect.x+gen.guiRect.width < visibleArea.x || gen.guiRect.y+gen.guiRect.height < visibleArea.y) if (gen.guiRect.width > 0.001f && gens.layout.dragState != Layout.DragState.Drag) continue; //if guiRect initialized and not dragging if (gen.layout == null) gen.layout = new Layout(); gen.layout.field = gen.guiRect; gen.layout.field.width = 160; //MapMagic.instance.guiGeneratorWidth; //gen.layout.OnBeforeChange -= RecordGeneratorUndo; //gen.layout.OnBeforeChange += RecordGeneratorUndo; gen.layout.undoObject = gens; gen.layout.undoName = "MapMagic Generators Change"; gen.layout.dragChange = true; gen.layout.disabled = changeLock; //copyscript.layout params gen.layout.scroll = gens.layout.scroll; gen.layout.zoom = gens.layout.zoom; //drawing background gen.layout.Element("MapMagic_Window", gen.layout.field, new RectOffset(34,34,34,34), new RectOffset(33,33,33,33)); //resetting layout gen.layout.field.height = 0; gen.layout.field.width =160; gen.layout.cursor = new Rect(); gen.layout.change = false; gen.layout.margin = 1; gen.layout.rightMargin = 1; gen.layout.fieldSize = 0.4f; //drawing header gen.DrawHeader (mapMagic, gens); if (gen is OutputGenerator && gen.layout.change && gen.enabled == false) //if just disabled output gensBiomeHierarchy[0].OnDisableGenerator(gen); //drawing parameters #if WDEBUG gen.OnGUI(gens); #else try { gen.OnGUI(gens); } catch (UnityException e) { Debug.LogError("Error drawing generator " + GetType() + "\n" + e);} //should be system.exception but it causes ExitGUIException on opening curve/color/texture fields //it's so unity... //if something goes wrong but no error is displayed - you know where to find it #endif gen.layout.Par(3); //drawing debug generate time #if WDEBUG if (mapMagic!=null) { Rect timerRect = new Rect(gen.layout.field.x, gen.layout.field.y+gen.layout.field.height, 200, 20); string timeLabel = "g:" + gen.guiGenerateTime + "ms "; if (gen is OutputGenerator) { if (Generator.guiProcessTime.ContainsKey(gen.GetType())) timeLabel += " p:" + Generator.guiProcessTime[gen.GetType()] + "ms "; if (Generator.guiApplyTime.ContainsKey(gen.GetType())) timeLabel += " a:" + Generator.guiApplyTime[gen.GetType()] + "ms "; } gen.layout.Label(timeLabel, timerRect); } #endif //instant generate on params change if (gen.layout.change) { if (mapMagic!=null) { mapMagic.ClearResults(gen); mapMagic.Generate(); } repaint=true; Repaint(); EditorUtility.SetDirty(gens); } //drawing biome "edit" button. Rather hacky, but we have to call editor method when pressing "Edit" if (gen is Biome) { Biome biome = (Biome)gen; if (gen.layout.Button("Edit", disabled:biome.data==null)) { MapMagicWindow.Show(biome.data, mapMagic, forceOpen:true,asBiome: true); Repaint(); return; //cancel drawing this graph if biome was opened } gen.layout.Par(10); } //changing all of the output generators of the same type (in case this one was disabled to make refresh) if (gen.layout.change && !gen.enabled && gen is OutputGenerator) { foreach (GeneratorsAsset ga in gensBiomeHierarchy) foreach (OutputGenerator sameOut in ga.GeneratorsOfType<OutputGenerator>(onlyEnabled:true, checkBiomes:true)) if (sameOut.GetType() == gen.GetType()) { mapMagic.ClearResults(sameOut); mapMagic.Generate(); } } if (gen.guiRect.width<1 && gen.guiRect.height<1) { repaint=true; Repaint(); } //repainting if some of the generators rect is 0 gen.guiRect = gen.layout.field; } #endregion #region Toolbar if (toolbarLayout==null) toolbarLayout = new Layout(); toolbarLayout.margin = 0; toolbarLayout.rightMargin = 0; toolbarLayout.field.width = this.position.width; toolbarLayout.field.height = 18; toolbarLayout.cursor = new Rect(); //toolbarLayout.window = this; toolbarLayout.Par(18, padding:0); EditorGUI.LabelField(toolbarLayout.field, "", EditorStyles.toolbarButton); if (mapMagic!=null && mapMagic.ToString()!="null" && !ReferenceEquals(mapMagic.gameObject,null)) //check game object in case it was deleted //mapMagic.ToString()!="null" - the only efficient delete check. Nor Equals neither ReferenceEquals are reliable. I <3 Unity! { //drawing state icon toolbarLayout.Inset(25); if (ThreadWorker.IsWorking("MapMagic")) { toolbarLayout.Icon("MapMagic_Loading", new Rect(5,0,16,16), animationFrames:12); Repaint(); } else toolbarLayout.Icon("MapMagic_Success", new Rect(5,0,16,16)); //TODO: changed sign //mapmagic name Rect nameLabelRect = toolbarLayout.Inset(100); nameLabelRect.y+=1; //nameLabelRect.height-=4; EditorGUI.LabelField(nameLabelRect, mapMagic.gameObject.name, EditorStyles.miniLabel); //generate buttons if (GUI.Button(toolbarLayout.Inset(110,padding:0), "Generate Changed", EditorStyles.toolbarButton)) mapMagic.Generate(force:true); if (GUI.Button(toolbarLayout.Inset(110,padding:0), "Force Generate All", EditorStyles.toolbarButton)) { mapMagic.ClearResults(); if (MapMagic.instance != null) foreach (Chunk chunk in MapMagic.instance.chunks.All()) if (chunk.terrain != null) chunk.terrain.transform.RemoveChildren(); mapMagic.Generate(force:true); } //seed field toolbarLayout.Inset(10); Rect seedLabelRect = toolbarLayout.Inset(34); seedLabelRect.y+=1; seedLabelRect.height-=4; Rect seedFieldRect = toolbarLayout.Inset(64); seedFieldRect.y+=2; seedFieldRect.height-=4; } else { Rect nameLabelRect = toolbarLayout.Inset(300); nameLabelRect.y+=1; //nameLabelRect.height-=4; EditorGUI.LabelField(nameLabelRect, "External data '" + AssetDatabase.GetAssetPath(gens) + "'", EditorStyles.miniLabel); } //right part toolbarLayout.Inset(toolbarLayout.field.width - toolbarLayout.cursor.x - 150 - 22,padding:0); //drawing exit biome button Rect biomeRect = toolbarLayout.Inset(80, padding:0); if (gensBiomeHierarchy.Count>1) { if (toolbarLayout.Button("", biomeRect, icon:"MapMagic_ExitBiome", style:EditorStyles.toolbarButton)) { gensBiomeHierarchy.RemoveAt(gensBiomeHierarchy.Count-1); Repaint(); return; } toolbarLayout.Label("Exit Biome", new Rect(toolbarLayout.cursor.x-60, toolbarLayout.cursor.y+3, 60, toolbarLayout.cursor.height), fontSize:9); } //focus button // if (GUI.Button(script.toolbarLayout.Inset(100,padding:0), "Focus", EditorStyles.toolbarButton)) FocusOnGenerators(); if (toolbarLayout.Button("", toolbarLayout.Inset(23,padding:0), icon:"MapMagic_Focus", style:EditorStyles.toolbarButton)) FocusOnGenerators(); if (toolbarLayout.Button("", toolbarLayout.Inset(47,padding:0), icon:"MapMagic_Zoom", style:EditorStyles.toolbarButton)) gens.layout.zoom=1; toolbarLayout.Label((int)(gens.layout.zoom*100)+"%", new Rect(toolbarLayout.cursor.x-28, toolbarLayout.cursor.y+3, 28, toolbarLayout.cursor.height), fontSize:8); toolbarLayout.Inset(3, margin:0); toolbarLayout.Label("", toolbarLayout.Inset(22, margin:0), url:"https://gitlab.com/denispahunov/mapmagic/wikis/Editor%20Window", icon:"MapMagic_Help"); #endregion #region Draging //dragging generators for(int i=gens.list.Length-1; i>=0; i--) { Generator gen = gens.list[i]; if (gen is Group) continue; gen.layout.field = gen.guiRect; //dragging if (gens.layout.DragDrop(gen.layout.field, i)) { if (gens.layout.dragState == Layout.DragState.Pressed) { Undo.RecordObject (gens, "MapMagic Generators Drag"); gens.setDirty = !gens.setDirty; } if (gens.layout.dragState == Layout.DragState.Drag || gens.layout.dragState == Layout.DragState.Released) { //gen.Move(gens.layout.dragDelta,true); gen.layout.field.position += gens.layout.dragDelta; gen.guiRect = gens.layout.field; //moving inouts to remove lag foreach (Generator.IGuiInout inout in gen.Inouts()) inout.guiRect = new Rect(inout.guiRect.position+gens.layout.dragDelta, inout.guiRect.size); //moving group if (gen is Group) { Group group = gen as Group; for (int g=0; g<group.generators.Count; g++) //group.generators[g].Move(delta,false); { group.generators[g].layout.field.position += gens.layout.dragDelta; group.generators[g].guiRect = gens.layout.field; foreach (Generator.IGuiInout inout in group.generators[g].Inouts()) //moving inouts to remove lag inout.guiRect = new Rect(inout.guiRect.position+gens.layout.dragDelta, inout.guiRect.size); } } repaint=true; Repaint(); EditorUtility.SetDirty(gens); } } //saving all generator rects gen.guiRect = gen.layout.field; } //dragging groups for (int i=gens.list.Length-1; i>=0; i--) { //Generator gen = gens.list[i]; Group group = gens.list[i] as Group; if (group == null) continue; group.layout.field = group.guiRect; //resizing group.layout.field =gens.layout.ResizeRect(group.layout.field, i+20000); //dragging if (gens.layout.DragDrop(group.layout.field, i)) { if (gens.layout.dragState == Layout.DragState.Pressed) { Undo.RecordObject (gens, "MapMagic Group Drag"); gens.setDirty = !gens.setDirty; group.Populate(gens); } if (gens.layout.dragState == Layout.DragState.Drag || gens.layout.dragState == Layout.DragState.Released) { //group.Move(gens.layout.dragDelta,true); group.layout.field.position += gens.layout.dragDelta; group.guiRect = gens.layout.field; for (int g=0; g<group.generators.Count; g++) //group.generators[g].Move(delta,false); { group.generators[g].layout.field.position += gens.layout.dragDelta; group.generators[g].guiRect.position += gens.layout.dragDelta; // = gens.layout.field; // foreach (Generator.IGuiInout inout in group.generators[g].Inouts()) //moving inouts to remove lag // inout.guiRect = new Rect(inout.guiRect.position+gens.layout.dragDelta, inout.guiRect.size); } repaint=true; Repaint(); EditorUtility.SetDirty(gens); } if (gens.layout.dragState == Layout.DragState.Released && group != null) gens.SortGroups(); } //saving all group rects group.guiRect = group.layout.field; } #endregion //right-click menus if (Event.current.type == EventType.ContextClick || (Event.current.type == EventType.MouseDown && Event.current.control)) DrawPopup(); //debug center //EditorGUI.HelpBox(script.layout.ToLocal(new Rect(-25,-10,50,20)), "Zero", MessageType.None); //assigning portal popup action Portal.OnChooseEnter -= DrawPortalSelector; Portal.OnChooseEnter += DrawPortalSelector; //saving scroll and zoom gens.guiScroll = gens.layout.scroll; gens.guiZoom = gens.layout.zoom; DrawDemoLock(); }
private void OnDisable () { instance = null; }