Пример #1
0
        private void DrawLedgePalette()
        {
            for (int i = 0; i < 16; i++)
            {
                if (map.Ledges[i] == null)
                {
                    continue;
                }

                var y = (int)ledgePaletteLocation[i].Y;

                if (currentLedge == i)
                {
                    Text.Color = Color.Lime;
                    Text.DrawText(paletteOffsetX, y, "ledge " + i.ToString());
                }
                else
                {
                    Text.DrawClickText(paletteOffsetX, y, "ledge " + i.ToString(), mouseX, mouseY, mouseClick);
                }

                Text.Color = Color.White;
                Text.DrawText(708, y, "n" + map.Ledges[i].TotalNodes.ToString());

                Text.DrawClickText(768, y, "f" + map.Ledges[i].Flags.ToString(), mouseX, mouseY, mouseClick);
            }
        }
Пример #2
0
        private void DrawLedgePalette()
        {
            for (var i = 0; i < 16; i++)
            {
                if (_map.Ledges[i] == null)
                {
                    continue;
                }

                var y = 50 + i * 20;
                if (_curLedge == i)
                {
                    _text.Color = Color.Lime;
                    _text.DrawText(520, y, "ledge " + i);
                }
                else
                {
                    if (_text.DrawClickText(520, y, "ledge " + i,
                                            _mosX, _mosY, _mouseClick))
                    {
                        _curLedge = i;
                    }
                }

                _text.Color = Color.White;
                _text.DrawText(620, y, "n" + _map.Ledges[i].TotalNodes);

                if (_text.DrawClickText(680, y, "f" + _map.Ledges[i].Flags, _mosX, _mosY, _mouseClick))
                {
                    _map.Ledges[i].Flags = (_map.Ledges[i].Flags + 1) % 2;
                }
            }
        }
Пример #3
0
        private void DrawText()
        {
            switch (currentLayer)
            {
            case 0:
                layerName = "0:background";
                break;

            case 1:
                layerName = "1:middle";
                break;

            case 2:
                layerName = "2:foreground";
                break;
            }

            Text.DrawClickText(5, 5, "Layer: " + layerName, mouseX, mouseY, false);

            switch (drawingMode)
            {
            case DrawingMode.SegmentSelection:
                layerName = "segement";
                break;

            case DrawingMode.CollisionMap:
                layerName = "collison";
                break;

            case DrawingMode.Ledges:
                layerName = "ledge";
                break;
            }

            Text.DrawClickText(5, 25, "draw: " + layerName, mouseX, mouseY, false);

            Text.Color = Color.White;
            if (editingMode == EditingMode.Path)
            {
                Text.DrawText(5, 45, map.Path + "*");
            }
            else
            {
                Text.DrawClickText(5, 45, map.Path, mouseX, mouseY, false);
            }
        }
Пример #4
0
        private void DrawMapSegments()
        {
            DrawTransparentLayer(new Rectangle(paletteOffsetX, 20, 280, 550), new Color(0, 0, 0, 100));

            for (int i = 0; i < tileDestBounds.Count; i++)
            {
                SegmentDefinition segmentDefinition = map.SegmentDefinitions[i];

                if (segmentDefinition == null)
                {
                    continue;
                }

                spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);

                spriteBatch.Draw(mapsTexture[segmentDefinition.SourceIndex], tileDestBounds[i], tileSourceBounds[i], Color.White);

                spriteBatch.End();

                Text.Color = Color.White;
                Text.DrawText(tileDestBounds[i].X + 50, tileDestBounds[i].Y, segmentDefinition.Name);
            }
        }
Пример #5
0
        private void DrawInfo()
        {
            var mouseState = Mouse.GetState();

            Text.DrawText(150, 5, String.Format("X = {0}, Y = {1}", mouseState.X, mouseState.Y));
        }
Пример #6
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            Rectangle sRect = new Rectangle();
            Rectangle dRect = new Rectangle();

            graphics.GraphicsDevice.Clear(Color.CornflowerBlue);

            map.Draw(sprite, mapsTex, scroll);

            //if (drawType == DRAW_COL)
            DrawGrid();
            DrawLedges();

            sprite.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend);
            Color oColor = new Color(new Vector4(1.0f, 1.0f, 1.0f, 0.3f));

            sprite.Draw(nullTex, new Rectangle(100, 50, 400, 1), oColor);
            sprite.Draw(nullTex, new Rectangle(100, 50, 1, 500), oColor);
            sprite.Draw(nullTex, new Rectangle(500, 50, 1, 500), oColor);
            sprite.Draw(nullTex, new Rectangle(100, 550, 400, 1), oColor);


            sprite.Draw(nullTex, new Rectangle(100, 300, 400, 1), oColor);

            sprite.End();


            String layerName = "map";

            switch (curLayer)
            {
            case 0:
                layerName = "back";
                break;

            case 1:
                layerName = "mid";
                break;

            case 2:
                layerName = "fore";
                break;
            }
            if (text.DrawClickText(5, 5, "layer: " + layerName, mosX, mosY, mouseClick))
            {
                curLayer = (curLayer + 1) % 3;
            }

            switch (drawType)
            {
            case DRAW_SELECT:
                layerName = "select";
                break;

            case DRAW_COL:
                layerName = "col";
                break;

            case DRAW_LEDGE:
                layerName = "ledge";
                break;

            case DRAW_SCRIPT:
                layerName = "script";
                break;
            }
            if (text.DrawClickText(5, 25, "draw: " + layerName, mosX, mosY, mouseClick))
            {
                drawType = (drawType + 1) % 4;
            }

            if (drawType == DRAW_SCRIPT)
            {
                sprite.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend);
                sprite.Draw(nullTex, new Rectangle(400, 20, 400, 565), new Color(
                                new Vector4(0f, 0f, 0f, .62f)));
                sprite.End();

                for (int i = scriptScroll; i < scriptScroll + 28; i++)
                {
                    if (selScript == i)
                    {
                        text.SetColor(Color.White);
                        text.DrawText(405, 25 + (i - scriptScroll) * 20,
                                      i.ToString() + ": " + map.script[i] + "*");
                    }
                    else
                    {
                        if (text.DrawClickText(405, 25 + (i - scriptScroll) * 20,
                                               i.ToString() + ": " + map.script[i],
                                               mosX, mosY, mouseClick))
                        {
                            selScript   = i;
                            editingText = EDITING_SCRIPT;
                        }
                    }
                    if (map.script[i].Length > 0)
                    {
                        String[] split = map.script[i].Split(' ');
                        int      c     = GetCommandColor(split[0]);
                        if (c > COLOR_NONE)
                        {
                            switch (c)
                            {
                            case COLOR_GREEN:
                                text.SetColor(Color.Lime);
                                break;

                            case COLOR_YELLOW:
                                text.SetColor(Color.Yellow);
                                break;
                            }
                            text.DrawText(405, 25 + (i - scriptScroll) * 20,
                                          i.ToString() + ": " + split[0]);
                        }
                    }
                    text.SetColor(Color.White);
                    text.DrawText(405, 25 + (i - scriptScroll) * 20,
                                  i.ToString() + ": ");
                }

                if (drawButton(770, 20, 1, mosX, mosY, mouseDown) &&
                    scriptScroll > 0)
                {
                    scriptScroll--;
                }

                if (drawButton(770, 550, 2, mosX, mosY, mouseDown) &&
                    scriptScroll < map.script.Length - 28)
                {
                    scriptScroll++;
                }
            }

            if (drawType == DRAW_LEDGE)
            {
                for (int i = 0; i < 16; i++)
                {
                    int y = 50 + i * 20;
                    if (curLedge == i)
                    {
                        text.SetColor(Color.Lime);
                        text.DrawText(520, 50 + i * 20, "ledge " + i.ToString());
                    }
                    else
                    {
                        if (text.DrawClickText(520, 50 + i * 20, "ledge " + i.ToString(),
                                               mosX, mosY, mouseClick))
                        {
                            curLedge = i;
                        }
                    }
                    text.SetColor(Color.White);
                    text.DrawText(620, 50 + i * 20, "n" + map.GetLedgeTotalNodes(i).ToString());

                    if (text.DrawClickText(680, 50 + i * 20, "f" +
                                           map.GetLedgeFlags(i).ToString(), mosX, mosY, mouseClick))
                    {
                        map.SetLedgeFlags(i, (map.GetLedgeFlags(i) + 1) % 2);
                    }
                }
            }

            text.SetColor(Color.White);
            if (editingText == EDITING_PATH)
            {
                text.DrawText(5, 45, map.path + "*");
            }
            else
            {
                if (text.DrawClickText(5, 45, map.path, mosX, mosY, mouseClick))
                {
                    editingText = EDITING_PATH;
                }
            }

            if (drawButton(5, 65, 3, mosX, mosY, mouseClick))
            {
                map.Write();
                map.Write(true);
            }

            if (drawButton(40, 65, 4, mosX, mosY, mouseClick))
            {
                map.Read();
            }

            for (int i = selScroll; i < selScroll + 20; i++)
            {
                if (map.GetSegIdx(curLayer, i) > -1)
                {
                    SegmentDefinition segDef =
                        map.GetSegDef(map.GetSegIdx(curLayer, i));
                    if (selIdx == i)
                    {
                        text.SetColor(Color.Lime);
                        text.DrawText(5, 100 + (i - selScroll) * 16, segDef.GetName());
                    }
                    else
                    {
                        if (text.DrawClickText(
                                5, 100 + (i - selScroll) * 16, segDef.GetName(),
                                mosX, mosY, mouseClick))
                        {
                            selIdx = i;
                        }
                    }
                }
            }
            if (drawButton(100, 100, 1, mosX, mosY, mouseDown))
            {
                if (selScroll > 0)
                {
                    selScroll--;
                }
            }
            if (drawButton(100, 500, 2, mosX, mosY, mouseDown))
            {
                if (selScroll < 43)
                {
                    selScroll++;
                }
            }
            if (drawButton(5, 500, 1, mosX, mosY, mouseDown))
            {
                if (selIdx > 0)
                {
                    map.SwapSegs(curLayer, selIdx, selIdx - 1);
                    selIdx--;
                }
            }
            if (drawButton(25, 500, 2, mosX, mosY, mouseDown))
            {
                if (selIdx < 63)
                {
                    map.SwapSegs(curLayer, selIdx, selIdx + 1);
                    selIdx++;
                }
            }

            if (drawType == DRAW_SELECT)
            {
                sprite.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend);

                sprite.Draw(nullTex, new Rectangle(500, 20, 280, 550), new Color(
                                new Vector4(0.0f, 0.0f, 0.0f, 0.4f)));
                sprite.End();

                for (int i = segScroll; i < segScroll + 9; i++)
                {
                    SegmentDefinition segDef = map.GetSegDef(i);
                    if (segDef != null)
                    {
                        sprite.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend);

                        dRect.X = 500;
                        dRect.Y = 50 + (i - segScroll) * 60;

                        sRect = segDef.GetSrcRect();

                        if (sRect.Width > sRect.Height)
                        {
                            dRect.Width  = 45;
                            dRect.Height = (int)(((float)sRect.Height / (float)sRect.Width) * 45.0f);
                        }
                        else
                        {
                            dRect.Height = 45;
                            dRect.Width  = (int)(((float)sRect.Width / (float)sRect.Height) * 45.0f);
                        }

                        sprite.Draw(mapsTex[map.GetSegDef(i).GetSrcIdx()], dRect, sRect, Color.White);

                        sprite.End();

                        text.SetSize(0.5f);
                        text.SetColor(Color.White);
                        text.DrawText(dRect.X + 50, dRect.Y, segDef.GetName());

                        if (mouseDown)
                        {
                            if (mosX > dRect.X && mosX < 700 && mosY > dRect.Y && mosY < dRect.Y + 45)
                            {
                                if (mouseDragSeg == -1)
                                {
                                    int f = map.AddSeg(curLayer, i);
                                    if (f > -1)
                                    {
                                        float layerScalar = 0.5f;
                                        if (curLayer == 0)
                                        {
                                            layerScalar = 0.375f;
                                        }
                                        if (curLayer == 2)
                                        {
                                            layerScalar = 0.675f;
                                        }

                                        map.SetSegLoc(curLayer, f,
                                                      new Vector2((float)(mosX - sRect.Width / 4 + scroll.X * layerScalar),
                                                                  (float)(mosY - sRect.Height / 4 + scroll.Y * layerScalar)));
                                        mouseDragSeg = f;
                                        pMosX        = mosX;
                                        pMosY        = mosY;
                                    }
                                }
                            }
                        }
                    }
                }

                if (drawButton(740, 20, 1, mosX, mosY, mouseDown))
                {
                    if (segScroll > 0)
                    {
                        segScroll--;
                    }
                }
                if (drawButton(740, 550, 2, mosX, mosY, mouseDown))
                {
                    if (segScroll < 80)
                    {
                        segScroll++;
                    }
                }
            }

            Vector2 v = new Vector2((float)mosX, (float)mosY) + scroll / 2.0f;

            v *= 2f;
            text.SetSize(.5f);
            text.SetColor(Color.White);
            text.DrawText(5, 580, ((int)v.X).ToString() + ", " +
                          ((int)v.Y).ToString());

            DrawCursor();

            mouseClick = false;

            base.Draw(gameTime);
        }