private void UpdateState(Rect cameraRect, bool isGameView) { bool isPointerOver = cameraRect.Contains(Input.mousePosition) && !RuntimeTools.IsPointerOverGameObject(); if (RuntimeEditorApplication.IsPointerOverWindow(this)) { if (!isPointerOver) { RuntimeEditorApplication.PointerExit(this); } } else { if (isPointerOver) { RuntimeEditorApplication.PointerEnter(this); } } if (isPointerOver) { if (Input.GetMouseButtonUp(0) || Input.GetMouseButtonUp(1) || Input.GetMouseButtonUp(2) || Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1) || Input.GetMouseButtonDown(2)) { if (!isGameView || isGameView && RuntimeEditorApplication.IsPlaying) { RuntimeEditorApplication.ActivateWindow(this); } } } }
public static void Reset() { m_windows = new List <RuntimeEditorWindow>(); m_pointerOverWindow = null; m_activeWindow = null; m_activeCameraIndex = 0; GameCameras = null; SceneCameras = null; m_isOpened = false; m_isPlaying = false; EditorSelection.objects = null; EditorUndo.Reset(); RuntimeTools.Reset(); }