public static playerunitevent get(int i) { if (!_playerunitevent.ContainsKey(i)) { _playerunitevent[i] = new playerunitevent(); } return(_playerunitevent[i]); }
public static @event TriggerRegisterPlayerUnitEvent(trigger whichTrigger, player whichPlayer, playerunitevent whichPlayerUnitEvent, boolexpr filter) { @event triEvent = new @event() { sourcePlayer = whichPlayer, playerUnitEvent = whichPlayerUnitEvent }; whichTrigger.events.Add(triEvent); return(triEvent); }