public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            HandSkeleton script = target as HandSkeleton;

            if (GUILayout.Button("Populate Bones"))
            {
                script.PopulateBoneReferences();
            }

            if (GUILayout.Button("Clear Bone References"))
            {
                script.ClearBoneReferences();
            }
        }