private void Start() { if (Instance == null) { Instance = this; } else if (Instance != this) { Destroy(gameObject); } }
private void Start() { scenesManager = Managers.ScenesManager.Instance; //Init lists currentInitials = new List <int>(); currentCharInitials = new List <char>(); //Load char list charList = charString.ToCharArray(); //Init initials InitCurrentInitials(0, 0, 0); //Set as level completed levelCompleted = true; }
void Start() { //Manager instance gameManager = Managers.GameManager.Instance; levelManager = Managers.LevelManager.Instance; inputManager = Managers.InputManager.Instance; scenesManager = Managers.ScenesManager.Instance; //Script reference playerMovementScript = GetComponent <PlayerMovement>(); blockType = GetComponent <BlockType>(); //Get player spawn playerSpawn = GameObject.FindGameObjectWithTag("PlayerSpawn"); //Reset spawn timer spawnTimer = spawnTimeSeconds; //Load block queue BlockList = scenesManager.currentLevel.levelBlockOrder; LoadBlockQueue(); //Set spawn new player to false spawnNewPlayer = false; }
private void Start() { scenesManager = Managers.ScenesManager.Instance; }
public void HandleDialogueEvent(DialogueEventsEnum dialogueEventsEnum, DialogueEvent dialogueEvent) { switch (dialogueEventsEnum) { case DialogueEventsEnum.FriendZoneShapeModification: friendZonesController.HandleFriendZoneShapeModificationEvent( (FriendZoneShapeModificationEvent)dialogueEvent); break; case DialogueEventsEnum.FriendAttractionModification: friendController.HandleFriendAttractionModificationEvent( (FriendAttractionModificationEvent)dialogueEvent); break; case DialogueEventsEnum.FriendAnimatorModification: friendController.HandleFriendAnimatorModificationEvent( (FriendAnimatorModificationEvent)dialogueEvent); break; case DialogueEventsEnum.MeResistanceModification: meController.HandleMeResistanceModificationEvent( (MeResistanceModificationEvent)dialogueEvent); break; case DialogueEventsEnum.MeSpeedModification: meController.HandleMeSpeedModificationEvent( (MeSpeedModificationEvent)dialogueEvent); break; case DialogueEventsEnum.GaugesModification: friendZonesController.HandleGaugesModificationEvent( (GaugesModificationEvent)dialogueEvent); break; case DialogueEventsEnum.InputsEnabling: inputManager.HandleInputsEnablingEvent( (InputsEnablingEvent)dialogueEvent); break; case DialogueEventsEnum.Blink: friendZonesController.HandleBlinkEvent( (BlinkEvent)dialogueEvent); break; case DialogueEventsEnum.GaugesDefill: friendZonesController.HandleGaugesDefillEvent(); break; case DialogueEventsEnum.SceneChange: HandleDialogueGraphEnd(); StartCoroutine( ScenesManager.LoadScene(((SceneChangeEvent)dialogueEvent).nextSceneName)); break; case DialogueEventsEnum.DialogueChange: HandleDialogueGraphEnd(); SetDialogueGraph(((DialogueChangeEvent)dialogueEvent).nextDialogue); break; default: return; } }
private void Start() { gameManager = Managers.GameManager.Instance; levelManager = Managers.LevelManager.Instance; scenesManager = Managers.ScenesManager.Instance; }
private void Awake() { //Set Rigidbody2D rb = gameObject.GetComponent <Rigidbody2D>(); scenesManager = Managers.ScenesManager.Instance; }
private void GetRequiredComponents() { _audioManager = GetComponent <AudioManager>(); _scenesManager = GetComponent <ScenesManager>(); _inputManager = GetComponent <InputManager.InputManager>(); }
private void LoadMainScene() { StartCoroutine(ScenesManager.LoadScene("Main")); }
/** * Handles a press on the Start button */ public void HandleStartPress() { startLoadingGameObject.SetActive(true); ScenesManager.SetInitialDialogueGraph(startDialogueGraph); LoadMainScene(); }
/** * Handles a press on the Tutorial button */ public void HandleTutorialPress() { tutorialLoadingGameObject.SetActive(true); ScenesManager.SetInitialDialogueGraph(tutorialDialogueGraph); LoadMainScene(); }
// Use this for initialization void Start() { scenesManager = Managers.ScenesManager.Instance; boardsNeeded = 5f; boardsTaggedCount = GameObject.Find("Sprayed CountText"); }