void Start() { gameManager = Managers.GameManager.Instance; //Set intials to AAA GetCurrentInitials(); //Load text fields from gameobjects initial1_text = initial1.GetComponent <Text>(); initial2_text = initial2.GetComponent <Text>(); initial3_text = initial3.GetComponent <Text>(); //Load char list charList = charString.ToCharArray(); //Update display UpdateCharDisplay(); }
void Start() { gameManager = FindObjectOfType<Managers.GameManager>(); winPopup = transform.GetChild(0).gameObject; levelController = FindObjectOfType<LevelController>(); totalSpiritCount = gameManager.GetTotalSoulCount(); if (!gameManager || !winPopup || !levelController) { throw new System.Exception("Scene does not contain expected Object"); } }
void Awake() { Managers.GameManager gameManager = FindObjectOfType <Managers.GameManager>(); if (gameManager == null) { _setLevelOnStart = true; SceneManager.LoadScene("Managers", LoadSceneMode.Additive); } GameObject[] wallChunks = GameObject.FindGameObjectsWithTag("WallChunk"); for (int i = 0; i < wallChunks.Length; i++) { WallChunks.Add(wallChunks[i].GetComponent <RandomizedWallsChunkManager>()); } }
private void Start() { gameManager = Managers.GameManager.Instance; levelManager = Managers.LevelManager.Instance; scenesManager = Managers.ScenesManager.Instance; }
private void Start() { scenesManager = Managers.ScenesManager.Instance; gameManager = Managers.GameManager.Instance; }