// TODO: Link this up with the UI. public void SelectTheme(Theme theme) { GameCache.LoadTileColor(theme.ToTileColor()); }
private void Awake() { GameCache.CurrentGridSize = GridSetup.Five_By_Five; GameCache.LoadTileColor(new Entity.TileColorSet(Color.white, Color.black, Color.grey)); }
public void UpdateTheme() { int themeIndex = scrollSnap.TargetPanel; GameCache.LoadTileColor(((Theme)themeIndex).ToTileColor()); }