public override bool DoEvent(DoomEvent e) { if (e.Type != EventType.KeyDown) { return(true); } if (e.Key == DoomKey.Y || e.Key == DoomKey.Enter || e.Key == DoomKey.Space) { action(); Menu.Close(); Menu.StartSound(Sfx.PISTOL); } if (e.Key == DoomKey.N || e.Key == DoomKey.Escape) { Menu.Close(); Menu.StartSound(Sfx.SWTCHX); } return(true); }
public override bool DoEvent(DoomEvent e) { if (e.Type != EventType.KeyDown) { return(true); } if (e.Key == DoomKey.Enter || e.Key == DoomKey.Space || e.Key == DoomKey.LControl || e.Key == DoomKey.RControl) { page--; if (page == -1) { Menu.Close(); } Menu.StartSound(Sfx.PISTOL); } if (e.Key == DoomKey.Escape) { Menu.Close(); Menu.StartSound(Sfx.SWTCHX); } return(true); }
public bool DoEvent(DoomEvent e) { if (active) { if (current.DoEvent(e)) { return(true); } if (e.Key == DoomKeys.Escape && e.Type == EventType.KeyDown) { Close(); } return(true); } else { if (e.Key == DoomKeys.Escape && e.Type == EventType.KeyDown) { current = main; Open(); return(true); } if (e.Type == EventType.KeyDown && app.State == ApplicationState.Opening) { current = main; Open(); return(true); } return(false); } }
public void PostEvent(DoomEvent e) { if (events.Count < 64) { events.Add(e); } }
public bool DoEvent(DoomEvent e) { if (gameState == GameState.Level) { var am = world.AutoMap; if (am.Visible) { if (am.DoEvent(e)) { return(true); } } if (e.Key == DoomKeys.Tab && e.Type == EventType.KeyDown) { if (am.Visible) { am.Close(); } else { am.Open(); } } return(true); } return(false); }
public bool DoEvent(DoomEvent e) { if (stage != 2) { return(false); } if (e.Type == EventType.KeyDown) { if (castDeath) { // Already in dying frames. return(true); } // Go into death frame. castDeath = true; castState = DoomInfo.States[(int)DoomInfo.MobjInfos[(int)castorder[castNumber].Type].DeathState]; castTics = castState.Tics; castFrames = 0; castAttacking = false; if (DoomInfo.MobjInfos[(int)castorder[castNumber].Type].DeathSound != 0) { StartSound(DoomInfo.MobjInfos[(int)castorder[castNumber].Type].DeathSound); } return(true); } return(false); }
private void KeyReleased(object sender, KeyEventArgs e) { if (events.Count < 64) { var de = new DoomEvent(); de.Type = EventType.KeyUp; de.Key = (DoomKeys)e.Code; events.Add(de); } }
public override bool DoEvent(DoomEvent e) { if (e.Type != EventType.KeyDown) { return(true); } if (textInput != null) { var result = textInput.DoEvent(e); if (textInput.State == TextInputState.Canceled) { textInput = null; } else if (textInput.State == TextInputState.Finished) { textInput = null; } if (result) { return(true); } } if (e.Key == DoomKey.Up) { Up(); Menu.StartSound(Sfx.PSTOP); } if (e.Key == DoomKey.Down) { Down(); Menu.StartSound(Sfx.PSTOP); } if (e.Key == DoomKey.Enter) { textInput = choice.Edit(() => DoSave(index)); Menu.StartSound(Sfx.PISTOL); } if (e.Key == DoomKey.Escape) { Menu.Close(); Menu.StartSound(Sfx.SWTCHX); } return(true); }
public bool DoEvent(DoomEvent e) { if (e.Type == EventType.KeyDown) { buffer[p] = e.Key.GetChar(); p = (p + 1) % buffer.Length; CheckBuffer(); } return(true); }
public bool DoEvent(DoomEvent e) { if (gameState == GameState.Level) { return(world.DoEvent(e)); } else if (gameState == GameState.Finale) { return(finale.DoEvent(e)); } return(false); }
public override bool DoEvent(DoomEvent e) { if (e.Type != EventType.KeyDown) { return(true); } if (e.Key == DoomKey.Escape) { Menu.Close(); Menu.StartSound(Sfx.SWTCHX); } return(true); }
public override bool DoEvent(DoomEvent e) { if (e.Type == EventType.KeyDown) { if (action != null) { action(); } Menu.Close(); Menu.StartSound(Sfx.SWTCHX); return(true); } return(true); }
public bool DoEvent(DoomEvent e) { if (active) { if (current.DoEvent(e)) { return(true); } if (e.Key == DoomKey.Escape && e.Type == EventType.KeyDown) { Close(); } return(true); } else { if (e.Key == DoomKey.Escape && e.Type == EventType.KeyDown) { SetCurrent(main); Open(); StartSound(Sfx.SWTCHN); return(true); } if (e.Type == EventType.KeyDown && app.State == ApplicationState.Opening) { if (e.Key == DoomKey.Enter || e.Key == DoomKey.Space || e.Key == DoomKey.LControl || e.Key == DoomKey.RControl || e.Key == DoomKey.Escape) { SetCurrent(main); Open(); StartSound(Sfx.SWTCHN); return(true); } } return(false); } }
public override bool DoEvent(DoomEvent e) { if (endCount != -1) { return(true); } if (e.Type != EventType.KeyDown) { return(true); } if (e.Key == DoomKey.Y || e.Key == DoomKey.Enter || e.Key == DoomKey.Space) { endCount = 0; Sfx sfx; if (Menu.Options.GameMode == GameMode.Commercial) { sfx = doom2QuitSoundList[random.Next() % doom2QuitSoundList.Length]; } else { sfx = doomQuitSoundList[random.Next() % doomQuitSoundList.Length]; } Menu.StartSound(sfx); } if (e.Key == DoomKey.N || e.Key == DoomKey.Escape) { Menu.Close(); Menu.StartSound(Sfx.SWTCHX); } return(true); }
public bool DoEvent(DoomEvent e) { if (!options.NetGame && options.Skill != GameSkill.Nightmare) { cheat.DoEvent(e); } if (autoMap.Visible) { if (autoMap.DoEvent(e)) { return(true); } } if (e.Key == DoomKey.Tab && e.Type == EventType.KeyDown) { if (autoMap.Visible) { autoMap.Close(); } else { autoMap.Open(); } return(true); } if (e.Key == DoomKey.F12 && e.Type == EventType.KeyDown) { if (options.DemoPlayback || options.Deathmatch == 0) { ChangeDisplayPlayer(); } return(true); } return(false); }
public bool DoEvent(DoomEvent e) { var ch = e.Key.GetChar(); if (ch != 0) { text.Add(ch); typed(text); return(true); } if (e.Key == DoomKey.Backspace && e.Type == EventType.KeyDown) { if (text.Count > 0) { text.RemoveAt(text.Count - 1); } typed(text); return(true); } if (e.Key == DoomKey.Enter && e.Type == EventType.KeyDown) { finished(text); state = TextInputState.Finished; return(true); } if (e.Key == DoomKey.Escape && e.Type == EventType.KeyDown) { canceled(); state = TextInputState.Canceled; return(true); } return(true); }
public bool DoEvent(DoomEvent e) { if (DoomKeys.A <= e.Key && e.Key <= DoomKeys.Z && e.Type == EventType.KeyDown) { text.Add((char)(e.Key - DoomKeys.A + 'A')); typed(text); return(true); } if (e.Key == DoomKeys.Backspace && e.Type == EventType.KeyDown) { if (text.Count > 0) { text.RemoveAt(text.Count - 1); } typed(text); return(true); } if (e.Key == DoomKeys.Enter && e.Type == EventType.KeyDown) { finished(text); state = TextInputState.Finished; return(true); } if (e.Key == DoomKeys.Escape && e.Type == EventType.KeyDown) { canceled(); state = TextInputState.Canceled; return(true); } return(true); }
public override bool DoEvent(DoomEvent e) { if (e.Type != EventType.KeyDown) { return(true); } if (e.Key == DoomKey.Up) { Up(); Menu.StartSound(Sfx.PSTOP); } if (e.Key == DoomKey.Down) { Down(); Menu.StartSound(Sfx.PSTOP); } if (e.Key == DoomKey.Enter) { if (DoLoad(index)) { Menu.Close(); } Menu.StartSound(Sfx.PISTOL); } if (e.Key == DoomKey.Escape) { Menu.Close(); Menu.StartSound(Sfx.SWTCHX); } return(true); }
public bool DoEvent(DoomEvent e) { if (e.Type != EventType.KeyDown) { return(true); } if (textInput != null) { var result = textInput.DoEvent(e); if (textInput.State == TextInputState.Canceled) { textInput = null; } else if (textInput.State == TextInputState.Finished) { textInput = null; } if (result) { return(true); } } if (e.Key == DoomKeys.Up) { Up(); } if (e.Key == DoomKeys.Down) { Down(); } if (e.Key == DoomKeys.Left) { var toggle = choice as ToggleMenuItem; if (toggle != null) { toggle.Down(); } var slider = choice as SliderMenuItem; if (slider != null) { slider.Down(); } } if (e.Key == DoomKeys.Right) { var toggle = choice as ToggleMenuItem; if (toggle != null) { toggle.Up(); } var slider = choice as SliderMenuItem; if (slider != null) { slider.Up(); } } if (e.Key == DoomKeys.Enter) { var toggle = choice as ToggleMenuItem; if (toggle != null) { toggle.Up(); } var textBox = choice as TextBoxMenuItem; if (textBox != null) { textInput = textBox.Edit(); } var simple = choice as SimpleMenuItem; if (simple != null && simple.Action != null) { simple.Action(); menu.Close(); return(true); } if (choice.Next != null) { menu.SetCurrent(choice.Next); } } if (e.Key == DoomKeys.Escape) { menu.Close(); } return(true); }
public bool DoEvent(DoomEvent e) { if (e.Key == DoomKey.Add || e.Key == DoomKey.Quote || e.Key == DoomKey.Equal) { if (e.Type == EventType.KeyDown) { zoomIn = true; } else if (e.Type == EventType.KeyUp) { zoomIn = false; } return(true); } else if (e.Key == DoomKey.Subtract || e.Key == DoomKey.Hyphen || e.Key == DoomKey.Semicolon) { if (e.Type == EventType.KeyDown) { zoomOut = true; } else if (e.Type == EventType.KeyUp) { zoomOut = false; } return(true); } else if (e.Key == DoomKey.Left) { if (e.Type == EventType.KeyDown) { left = true; } else if (e.Type == EventType.KeyUp) { left = false; } return(true); } else if (e.Key == DoomKey.Right) { if (e.Type == EventType.KeyDown) { right = true; } else if (e.Type == EventType.KeyUp) { right = false; } return(true); } else if (e.Key == DoomKey.Up) { if (e.Type == EventType.KeyDown) { up = true; } else if (e.Type == EventType.KeyUp) { up = false; } return(true); } else if (e.Key == DoomKey.Down) { if (e.Type == EventType.KeyDown) { down = true; } else if (e.Type == EventType.KeyUp) { down = false; } return(true); } else if (e.Key == DoomKey.F) { if (e.Type == EventType.KeyDown) { follow = !follow; if (follow) { world.ConsolePlayer.SendMessage(DoomInfo.Strings.AMSTR_FOLLOWON); } else { world.ConsolePlayer.SendMessage(DoomInfo.Strings.AMSTR_FOLLOWOFF); } return(true); } } else if (e.Key == DoomKey.M) { if (e.Type == EventType.KeyDown) { if (marks.Count < 10) { marks.Add(new Vertex(viewX, viewY)); } else { marks[nextMarkNumber] = new Vertex(viewX, viewY); } nextMarkNumber++; if (nextMarkNumber == 10) { nextMarkNumber = 0; } world.ConsolePlayer.SendMessage(DoomInfo.Strings.AMSTR_MARKEDSPOT); return(true); } } else if (e.Key == DoomKey.C) { if (e.Type == EventType.KeyDown) { marks.Clear(); nextMarkNumber = 0; world.ConsolePlayer.SendMessage(DoomInfo.Strings.AMSTR_MARKSCLEARED); return(true); } } return(false); }
public void DoEvent(DoomEvent e) { game.DoEvent(e); }
public bool DoEvent(DoomEvent e) { if (e.Key == DoomKeys.Add) { if (e.Type == EventType.KeyDown) { zoomIn = true; } else if (e.Type == EventType.KeyUp) { zoomIn = false; } return(true); } else if (e.Key == DoomKeys.Subtract) { if (e.Type == EventType.KeyDown) { zoomOut = true; } else if (e.Type == EventType.KeyUp) { zoomOut = false; } return(true); } else if (e.Key == DoomKeys.Left) { if (e.Type == EventType.KeyDown) { left = true; } else if (e.Type == EventType.KeyUp) { left = false; } return(true); } else if (e.Key == DoomKeys.Right) { if (e.Type == EventType.KeyDown) { right = true; } else if (e.Type == EventType.KeyUp) { right = false; } return(true); } else if (e.Key == DoomKeys.Up) { if (e.Type == EventType.KeyDown) { up = true; } else if (e.Type == EventType.KeyUp) { up = false; } return(true); } else if (e.Key == DoomKeys.Down) { if (e.Type == EventType.KeyDown) { down = true; } else if (e.Type == EventType.KeyUp) { down = false; } return(true); } else if (e.Key == DoomKeys.F) { if (e.Type == EventType.KeyDown) { follow = !follow; return(true); } } return(false); }
public override bool DoEvent(DoomEvent e) { if (e.Type != EventType.KeyDown) { return(true); } if (textInput != null) { var result = textInput.DoEvent(e); if (textInput.State == TextInputState.Canceled) { textInput = null; } else if (textInput.State == TextInputState.Finished) { textInput = null; } if (result) { return(true); } } if (e.Key == DoomKey.Up) { Up(); Menu.StartSound(Sfx.PSTOP); } if (e.Key == DoomKey.Down) { Down(); Menu.StartSound(Sfx.PSTOP); } if (e.Key == DoomKey.Left) { var toggle = choice as ToggleMenuItem; if (toggle != null) { toggle.Down(); Menu.StartSound(Sfx.PISTOL); } var slider = choice as SliderMenuItem; if (slider != null) { slider.Down(); Menu.StartSound(Sfx.STNMOV); } } if (e.Key == DoomKey.Right) { var toggle = choice as ToggleMenuItem; if (toggle != null) { toggle.Up(); Menu.StartSound(Sfx.PISTOL); } var slider = choice as SliderMenuItem; if (slider != null) { slider.Up(); Menu.StartSound(Sfx.STNMOV); } } if (e.Key == DoomKey.Enter) { var toggle = choice as ToggleMenuItem; if (toggle != null) { toggle.Up(); Menu.StartSound(Sfx.PISTOL); } var simple = choice as SimpleMenuItem; if (simple != null) { if (simple.Selectable) { if (simple.Action != null) { simple.Action(); } if (simple.Next != null) { Menu.SetCurrent(simple.Next); } else { Menu.Close(); } } Menu.StartSound(Sfx.PISTOL); return(true); } if (choice.Next != null) { Menu.SetCurrent(choice.Next); Menu.StartSound(Sfx.PISTOL); } } if (e.Key == DoomKey.Escape) { Menu.Close(); Menu.StartSound(Sfx.SWTCHX); } return(true); }
public abstract bool DoEvent(DoomEvent e);