Пример #1
0
 // OnStateExit is called when a transition ends and the state machine finishes evaluating this state
 override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     //if (animatorListener != null) animatorListener.OnStateExit(Hash.Tag_Unmounting, stateInfo, layerIndex);
     rider.End_Dismounting();
 }
Пример #2
0
 // OnStateExit is called when a transition ends and the state machine finishes evaluating this state
 override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     rider.End_Dismounting();
 }