void Start() { data = (Data) GetComponent<Data>(); move = false; }
// Use this for initialization void Start() { data = (Data) GetComponent<Data>(); cameraTarget = new GameObject (); midpoint = cameraTarget.transform; midpoint.name = "Camera Target for Elements Midpoint"; data.target = midpoint; Reinitialize (true); }
void Start() { data = (Data) GetComponent<Data>(); }
void Start() { data = (Data) GetComponent<Data>(); postition = transform; }