private void newGameButton_Click(object sender, EventArgs e) { Pet.NewGame(); MainGameUI mainGameUI = new MainGameUI(); this.Hide(); mainGameUI.ShowDialog(); this.Show(); }
private void loadGameButton_Click(object sender, EventArgs e) { // Load game from saveGame.txt. bool saveFileExists = Pet.LoadGame(); if (!saveFileExists) { MessageBox.Show("No save file found! Starting new game..."); Pet.NewGame(); } // Show main game window. MainGameUI mainGameUI = new MainGameUI(); this.Hide(); mainGameUI.ShowDialog(); this.Show(); }