public void TPToObject(GTAObject obj) { if (obj.ID() > 0) { if (World.structs.GetValue <int>("IN_VEHICLE") == 0) { Vehicle vehicle = Vehicle.CurrenVehicle(); if (vehicle != null) { vehicle.Set_PosX(obj.Pos_X()); vehicle.Set_PosY(obj.Pos_Y()); vehicle.Set_PosZ(-210f); } } World.structs.SetValue("POS_X", obj.Pos_X()); World.structs.SetValue("POS_Y", obj.Pos_Y()); World.structs.SetValue("POS_Z", -210f); return; } }
private void LoadBlip() { Invoker.ClearList(listView1); Invoker.ChangeVisible(metroProgressSpinner1, true); List <GTAObject> objects = new List <GTAObject>(); for (int i = 3; i < 0x800; i++) { try { IntPtr addr = IntPtr.Add(Base.BlipPTR, i * 8); GTAObject obj = new GTAObject(addr); if (obj.ID() > 0) { if (obj.ID() > 1000) { break;; } objects.Add(obj); } } catch { continue; } } Invoker.ProgressSpinner_SetMaximum(Form1.frm.metroProgressSpinner1, objects.Count); Invoker.UpdateList(listView1, true); int objCount = 1; foreach (GTAObject obj in objects) { if (obj.GetBlip() == GTAObject.BlipSprite.Player) { continue; } Invoker.ProgressSpinner_SetValue(Form1.frm.metroProgressSpinner1, objCount); objCount++; ListViewItem itm = new ListViewItem(); itm.Text = obj.GetName(); itm.SubItems.Add(obj.Pos_X().ToString()); itm.SubItems.Add(obj.Pos_Y().ToString()); itm.Tag = obj; Invoker.AddListItem(listView1, itm); } Invoker.ChangeVisible(Form1.frm.metroProgressSpinner1, false); Invoker.UpdateList(listView1, false); }