Пример #1
0
        public TwistHandler(GLControl glControl, System.Action status, Settings settings, RenderToTexture renderToTexture)
        {
            m_glControl       = glControl;
            m_status          = status;
            m_settings        = settings;
            m_renderToTexture = renderToTexture;

            m_timer = new System.Timers.Timer(30);
            m_timer.SynchronizingObject = glControl;
            m_timer.Enabled             = false;
            m_timer.Elapsed            += new System.Timers.ElapsedEventHandler(TimerTick);

            m_setupMoves   = new SetupMoves();
            m_workingMacro = new Macro();

            m_rotation   = 0;
            this.Solving = false;
        }
Пример #2
0
        private void UpdateStatus2()
        {
            SetupMoves s = m_renderer.TwistHandler.m_setupMoves;

            if (s.RecordingSetup)
            {
                m_status2.Text = "Recording Setup Moves";
            }
            else if (s.RecordingCommutator)
            {
                m_status2.Text = "Recording Commutator Moves";
            }
            else if (m_renderer.TwistHandler.m_workingMacro.Recording)
            {
                m_status2.Text = "Recording Macro";
            }
            else
            {
                m_status2.Text = m_puzzle == null ? string.Empty : m_puzzle.Topology;
            }
        }