// Update is called once per frame void Update() { MagicLeapTools.Pointer pointer = gameObject.GetComponent <MagicLeapTools.Pointer>(); if (pointer.Target != null) { Debug.Log("got game object" + pointer.Target.tag.ToString()); TagFound(pointer.Target.tag.ToString()); } else { Debug.Log("nothing found"); } }
// Update is called once per frame void Update() { MagicLeapTools.Pointer pointer = gameObject.GetComponent <MagicLeapTools.Pointer>(); if (pointer.Target != null) { if (pointer.Target.tag == "Win") { SceneManager.LoadScene(1); } else { Debug.Log(message: "blah"); } } else { Debug.Log(message: "No target detected"); } }
//Init: private void Reset() { //refs: controlInput = GetComponent <ControlInput>(); pointer = GetComponent <Pointer>(); }
//Init: private void Reset() { //refs: pointer = transform.parent.GetComponent <Pointer>(); }